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April 14, 2026 No Comments

Blackmagic’s DaVinci Resolve 21 takes on Adobe Lightroom with a new Photo page

Many creators have already switched from Adobe Premiere to DaVinci Resolve, and now the developer, Blackmagic Design, is going after Lightroom and Photoshop. The Australian company just unveiled DaVinci Resolve 21 in beta at the NAB 2026 broadcast convention with a brand new page called Photo designed to let you do things like crop and color-correct still images. At the same time, the new version introduces video AI tools that can age a subject or reshape their facial features.  DaVinci Resolve has always let you edit photos as clips on a video timeline, but now it’s greatly simplified with the Photo page. You can import and manage photographs, including RAW files from Canon, Fujifilm, Nikon and Sony, directly into the new page. Then, you adjust them using the node-based Color page that offers similar and arguably even more powerful tools than Adobe’s Lightroom. Just as with video, the Color page includes primary color correction, curves, qualifiers and power windows (along with noise reduction, sharpening and more). However, Resolve’s node-based workflow really shines for photo editing. You can add nodes in series or parallel to build complex grades, then save them to apply to other images or an entire photo album. You can also reframe and crop images at their original source resolution and aspect ratio, without affecting the original image quality.  Steve Dent for Engadget The LightBox view lets you see an entire album with grades applied. “Select any image and grade it live while seeing the results update across the whole collection in real time. Filter by graded, ungraded, star rating, flag and clip color,” Blackmagic Design explains in a press release. Albums, meanwhile, let you build collections like you do in Lightroom. Those also appear as timelines in the Color, Cut and Edit pages for easy access.  For pro photographers, the Color page includes camera controls that let you tether a Sony or Canon camera to Resolve for live image capture, while adjusting settings like ISO, exposure and white balance. You can save capture presets to “lock in a consistent look before customers shoot,” according to Blackmagic.  Other Resolve tools also work with the Photo page, like the AI Magic Mask that lets you make one click selections of an object or person. It’s also possible to do advanced VFX on still photos using Resolve’s Fusion page, or add OpenFX or FusionFX filters directly on the Photo page. Finally, you can collaborate with others using Blackmagic Cloud, though that does require a paid subscription.  I briefly tested the color tool and, as someone who’s admittedly familiar with DaVinci Resolve, I found it easy to grasp. It’s simple to import and organize images (easier than Lightroom in my opinion) and is as powerful as Lightroom’s Develop page for most adjustments, though I really missed the latter’s “Clarity” tool. The node based workflow is powerful, and Resolve makes it easier to apply adjustments to multiple images. When you’re ready to export, that’s done through a special photo-only version of the “Export” page and is relatively intuitive as well. Whether or not I’ll cancel my Photoshop/Lightroom subscription remains to be seen, however.  Blackmagic Design On top of the Photo page, Blackmagic Design introduced a number of new tools for video and VFX as well. Among the most interesting are a series of AI tools for facial adjustments. The AI Face Age Transformer tools lets you analyze a face, enter the subject’s age and adjust the age offset slider to add things like wrinkles and facial fullness. You can also change the way a subject looks through the AI Face Reshaper tool that lets you adjust the eyes, nose, mouth, eyebrows and overall face shape. Plus, you get an AI Blemish Removal feature that reduces the appearance of superficial skin imperfections like acne, discoloration and large pores, while retaining the skin’s natural texture.  Another tool that will no doubt be popular is AI UltraSharpen that can upscale video “to make previously unusable footage sharp in higher resolutions,” according to the company. It can also be used to improve slight focus errors. Meanwhile, the AI Motion Deblur fixes slightly blurred images, making it particularly useful for slow motion and freeze frame shots.  Other key new upgrades, to name just a few, include the ability to edit Fusion effects from within the Cut and Edit pages, the addition of the Krokodove library of compositing tools and new immersive VR tools for delivery to platforms like Meta Quest and YouTube VR. Most of the new features are available in Blackmagic Design’s free version of DaVinci Resolve, though a couple of tools (AI Magic Mask and Film Look Creator) are only available with the paid, $295 DaVinci Resolve Studio version. A complete list of new features is here and you can download the free and paid versions here.  This article originally appeared on Engadget at https://www.engadget.com/apps/blackmagics-davinci-resolve-21-takes-on-adobe-lightroom-with-a-new-photo-page-053034084.html?src=rss

April 13, 2026 No Comments

Roblox introduces mandatory age-gated account tiers

Roblox is preparing to roll out its biggest change since starting age verification late last year. While that program was initially focused on chat access, today’s news is about age-segregating the games on the massive platform. Starting in mid-May, users will be pushed into one of three worlds: Roblox Kids, Roblox Select or Roblox. The exact age ranges of these groups will vary by territory, but in the US they are 5-8 for Kids, 9-15 for Select and 16+ for the regular account. These three account types then align with the platform’s current content maturity labels, which divide games into Minimal, Mild, Moderate and Restricted. Kids accounts will be the most restricted, with chat off by default and only Minimal and Mild experiences available. Ages 9-15 get to chat with kids in their age group and “trusted friends” that have passed the parent test, and will be able to access Moderate content as well as games for babies. At 16, teens will automatically be moved to a full-fat Roblox account with all of its features, but not all of the games. Content marked as Restricted will only unlock once they turn 18. Roblox Roblox says over half of its users are now age checked, whether through ID verification or face scans. With the new account types rolled out globally — which the company says should be done by June — it’ll start forcing users who haven’t completed an age check into a Kids-like experience, with no access to chat or games rated higher than Mild.  Once age verification is completed, Roblox still faces the task of ensuring that its vast collection of user-created content is actually age-appropriate. Its solution to this is, of course, ID verification, AI and upcharges. Developers will have to verify their identity and pony up $5 a month for Roblox Plus to show “a long-term commitment to the platform.” The wisdom is that, with these hurdles cleared, a developer will surely apply the correct maturity label to their games. On the off-chance that an experience is mislabeled, Roblox’s AI moderation will keep tabs on game instances to make sure what’s happening on-screen and in-chat matches the maturity label. On the surface, this does leave a gap where a toddler could end up playing an incorrectly labeled mature game before the AI catches it. Don’t fret, though, as Roblox says users over 16 “play new games first,” which surely isn’t an overgeneralization and will ensure that no child ever plays a mature game. Roblox also previewed a pair of new parental control features coming in June. First, parents will be able to block any game and manage direct chat access until a child turns 16. Previously, kids over 13 could unblock experiences by themselves. Second, parents will be able to approve games outside of their child’s age bracket on a case-by-case basis. Roblox gave an example of a younger child wanting to play a game with their older sibling for this feature’s utility. Of course, the big blocky elephant in the room is the efficacy of automated age verification. Reporting from Wired in January suggested even enterprising toddlers might be able to get past the platform’s age checks, which somewhat undermines everything Roblox is trying to achieve. Speaking to press ahead of today’s announcement, Roblox Chief Safety Officer Matt Kaufman said, “If we get it wrong … we offer users multiple ways to correct that.” He added that the platform is “constantly measuring users’ behavior and comparing that against what their age-check data says. If we see those things divert, then we will just ask people to run through the age process again.” This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-introduces-mandatory-age-gated-account-tiers-121535702.html?src=rss

April 13, 2026 No Comments

Two suspects have been arrested for allegedly shooting at Sam Altman’s house

OpenAI CEO Sam Altman’s house may have been the target of a second attack after San Francisco Police Department arrested two suspects for a reported shooting in the Russian Hill neighborhood. The SFPD said in a press release that police officers responded to a “suspicious occurrence of possible shots fired” at around 5:56 AM ET / 2:56 AM PT on Sunday, April 12. SFPD’s Special Investigation Division took over the case and have since detained both 25-year-old Amanda Tom and 23-year-old Muhamad Tarik Hussein, seizing three firearms in the process with the help of a warrant. The two suspects were charged with negligent discharge. According to the initial police report, as reported by The San Francisco Standard, two people inside a Honda sedan stopped in front of Altman’s property that spans from Chestnut Street to Lombard Street. The police report also noted that the passenger appeared to fire a round at the Lombard Street side of Altman’s property. The property’s security personnel reported hearing a gunshot and there was surveillance footage that recorded the incident, according to the report. This could be the second instance of violence targeting Altman and his residence in a matter of days. On Friday, a 20-year-old man allegedly hurled a Molotov cocktail at Altman’s home, which caused a fire on one of the property’s exterior gates, according to SFPD. The San Francisco Standard reported that there were no injuries in either incident. This article originally appeared on Engadget at https://www.engadget.com/ai/two-suspects-have-been-arrested-for-allegedly-shooting-at-sam-altmans-house-142655308.html?src=rss

April 13, 2026 No Comments

Meta is reportedly building an AI clone of Mark Zuckerberg

Picture this: You’re a senior Meta employee looking for feedback from the CEO. But, instead of hearing from the real Mark Zuckerberg, you get a response from a Zuckerberg AI character. As absurd as that sounds, it could eventually be a reality.  Meta is reportedly working on such an AI character, training it on Zuckerberg’s mannerisms, tone and publicly available statements, according to the Financial Times. The character is also learning about the CEO’s thoughts on recent company strategy, with the idea that it could offer advice to Meta employees.  The company has reportedly, for some time, been working on creating photorealistic, 3D animated AI characters that can manage interactions. However, it now appears to be focusing on this Zuckerberg AI character, which would interact with employees when the CEO can’t or doesn’t want to. This additional AI tool follows last month’s news that Zuckerberg is creating an AI agent to help him do his job, first reported by the Wall Street Journal. It would reportedly do things like finding answers for him, but there aren’t many details of the still developing AI agent.  This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-building-an-ai-clone-of-mark-zuckerberg-130242840.html?src=rss

April 13, 2026 No Comments

Majority of Australian kids are still on banned social media platforms, study finds

Many countries are pursuing social media bans for anyone under 16, but a recent poll is putting the effectiveness of such laws into question. The Molly Rose Foundation, a charity organization that focuses on preventing online harm, recently published a study that polled 1,050 Australian children between ages 12 and 15 in March. The study’s results showed that 61 percent of those between 12 and 15 who previously had access to affected social media platforms still have one or more active accounts. Australia made a first-in-the-world decision to ban social media for those under 16 years old, beginning on December 10. While it’s only been a few months since the ban went into effect, the foundation’s poll concluded that the ban doesn’t have a “clear positive or negative impact on children’s wellbeing.” The study also noted that 70 percent of children trying to get on restricted platforms said that it was easy to get around the ban. “These results raise major questions about the effectiveness of Australia’s social media ban and show it would be a high stakes gamble for the UK to follow suit now,” Andy Burrows, the CEO of the Molly Rose Foundation, said in a statement. The Australian government has also published its own findings in March that examined how social media platforms are complying with the ban. According to the government’s report, Snap, TikTok, Facebook, Instagram and YouTube are currently being investigated for potential non-compliance. The report added that Australia’s eSafety agency is finalizing these investigations and will make a decision about enforcement by the middle of 2026. According to the eSafety report, the agency’s enforcement powers include issuing infringement notices, seeking court-ordered injunctions and “civil penalties up to A$49.5 million,” or around $35 million USD. This article originally appeared on Engadget at https://www.engadget.com/social-media/majority-of-australian-kids-are-still-on-banned-social-media-platforms-study-finds-162922768.html?src=rss

April 13, 2026 No Comments

How to de-Gemini your Google apps

Over the past couple of years, Google has found ways to stuff Gemini in nearly every app and service it offers. Whether it’s Gmail with its AI inbox or Chrome with its chat sidebar, Gemini is now inescapable inside of Workspace. I don’t know about you, but I don’t need an AI to tell me how to write a =SUM equation in Sheets or an outline for a first draft. Most of the time, I find Gemini is a distraction. If you feel the same way, this how-to is for you.     How to remove Gemini from your personal Workspace account  From the “General” tab of Gmail’s settings menu, look for the Smart features checkbox. Igor Bonifacic for Engadget To turn Gemini off, you will need to disable two separate sets of options. The first set covers a set of features, including smart compose, that are shared across Gmail, Chat and Meet — so if you turn them off in one app, they won’t be available in any of the three. All of this is most easily done through Gmail’s web client.   In Gmail, tap the cog icon. Select See all settings. Under the General tab, scroll down to find Smart features. Disable Turn on smart features in Gmail, Chat, and Meet.   In Japan, Switzerland, the United Kingdom or European Economic Area, smart features are turned off by default.   Next, turn your attention to Workspace.  In Gmail, tap the cog icon. Select See all settings. Under the General tab, scroll down and click Manage Workspace smart feature settings. Toggle off smart features in Google Workspace and Smart features in other Google products. A word of warning: completely disabling smart features in Google Workspace turns off not only Gemini integration but also access to basic capabilities like spelling and grammar corrections. You’ll also lose features that have been Google staples for years. In Gmail, for example, the app will stop sorting incoming emails by priority, a notification at the top of the screen informing you that smart features are required for inbox categorization. Whatever Google’s motivation for this state of affairs, it’s a design decision that actively discourages users from disabling Gemini integration.  Disabling Gemini in Google Workspace will also turn off other features. Igor Bonifacic for Engadget If you want to rid yourself of Gemini but would still like to use some of the other features the company offers through Gmail and its other apps, I recommend leaving the first set of smart features on while disabling the Workspace-specific ones. You can also opt to turn off some of the features included in the first group, while leaving others on. Below is a list of those features, with a brief overview of the less self-explanatory ones.     Grammar Spelling Autocorrect Smart Compose — as you write an email, Gmail will generate predictive writing suggestions   Smart Compose personalization — as you write, Gmail will tailor Smart Compose suggestions to your writing style  Nudges — Gmail will generate notifications prompting you to respond or follow up on unanswered emails    Smart Reply — Gmail will generate suggestions on how to respond to an email Package tracking — Google will display shipping updates inside of Gmail Desktop notifications — Yes, for some reason you need the power of AI to get notifications on your PC  Unfortunately, Google doesn’t offer this same level of granular control when it comes to smart features inside of Workspace. For instance, if you turn off Gemini in Docs, Calendar won’t automatically display events from Gmail. Again, Google really wants to dissuade you from disabling Gemini.  How to remove Gemini from your professional Workspace account If your workplace uses Google Workspace, all of the above options should be present in Gmail’s settings menu, and you can follow the same steps to turn off most of the smart features Google offers. Unfortunately, the second part of the process does nothing. You will still see Gemini in Docs, Sheets and elsewhere, even with smart features in Workspace turned off. Only your admin can completely turn off Gemini for you. This article originally appeared on Engadget at https://www.engadget.com/ai/how-to-de-gemini-your-google-apps-170000462.html?src=rss

April 13, 2026 No Comments

Meta warned by dozens of organizations that facial recognition on its smart glasses would empower predators

Dozens of civil rights organizations have written a letter to Meta CEO Mark Zuckerberg to warn of the dangers in bringing facial recognition technology to the company’s smart glasses. More than 70 groups have banded together to form a coalition to urge Zuckerberg to abandon plans to incorporate the tech, on the grounds that it would empower stalkers, sexual predators and other bad actors. This coalition includes organizations like the ACLU, the Electronic Privacy Information Center, Fight for the Future, Access Now and many others. The letter isn’t asking for safeguards. These groups want the feature to be completely eliminated, stating the idea behind facial recognition of this type is so dangerous that it “cannot be resolved through product design changes, opt-out mechanisms or incremental safeguards.” This tracks, as there would be no real way for bystanders to know or consent to being identified. “People should be able to move through their daily lives without fear that stalkers, scammers, abusers, federal agents and activists across the political spectrum are silently and invisibly verifying their identities and potentially matching their names to a wealth of readily available data about their habits, hobbies, relationships, health and behaviors,” the letter states. The organizations have urged Meta to disclose any known instances of its wearables being used for stalking, harassment or domestic violence. They also want the company to disclose past or ongoing discussions with federal law enforcement agencies, including ICE, about the use of Meta smart glasses and other wearables, according to a report by Wired. There is certainly some cause for worry here. According to the New York Times, Meta issued an internal memo last year that suggested it could roll out this technology “during a dynamic political environment where many civil society groups that we would expect to attack us would have their resources focused on other concerns.” That’s corporate speak for “we’ll do it when nobody is watching.” The coalition called this “vile behavior” that looks to take advantage of “rising authoritarianism.” NEW: Meta plans to add facial recognition to its smart glasses as soon as this year, according to a new report from The New York Times. The feature, internally known as “Name Tag,” would allow smart glasses wearers to identify people and get information about them through Meta’s… pic.twitter.com/et7PO9JGW5 — Insider Paper (@TheInsiderPaper) February 13, 2026 The technology in question is apparently called Name Tag, for obvious reasons. It uses AI to pull up information about people in a field of view to smart glasses displays. That’s about as dystopian as it gets. The company has reportedly been working on two versions of the toolset. There’s one that would only identify people that are currently connected to a Meta platform and another that would identify anyone with a public account on a service like Instagram. It doesn’t look like there’s any way, as of yet, to use this tech to identify strangers on the street who don’t have a Meta account of any kind. In other words, the company should expect a wave of cancellations if this rolls out. In an emailed statement, a Meta spokesperson told Engadget: “Our competitors offer this type of facial recognition product, we do not. If we were to release such a feature, we would take a very thoughtful approach before rolling anything out.” Public outcry has gotten Meta to back off from facial recognition in the past. The company ended Facebook’s photo-tagging system in 2021 after pushback from civil liberties groups and years of costly litigation. Meta paid out billions of dollars to settle biometric privacy lawsuits in Illinois and Texas and another $5 billion to the FTC for a separate privacy case partially tied to facial recognition software. Update, April 13 2026, 4:45PM ET: This story was updated after publish with comment from Meta. This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-warned-by-dozens-of-organizations-that-facial-recognition-on-its-smart-glasses-would-empower-predators-185000998.html?src=rss

April 13, 2026 No Comments

Retro handheld maker Anbernic’s latest device has a swiveling display

There are plenty of retro gaming handhelds on the market, but Anbernic is introducing one that offers a unique spin on the square shape. The retro gaming handheld maker revealed the RG Rotate on its YouTube channel, showing off a 1:1 display that swivels out much like the T-Mobile Sidekick of yore. Anbernic often drip feeds details of its upcoming products over time, but so far, we know that the RG Rotate will run on Android, feature an aluminum alloy frame and come in Polar Black and Aurora Silver. Anbernic’s video detailed that the handheld will have a “proprietary ultra-thin alloy hinge” that went through “high-durability testing.” While the handheld maker has experience with other hinges as seen with its RG DS and RG 34XXSP, the RG Rotate’s hinge mechanism could prove to be a new engineering challenge.  As for the rest of the build, Anbernic is adding swappable L2 and R2 buttons that allow users to adjust the height of the shoulder buttons. From the video, the RG Rotate might only be built with a single USB-C port, which has irked a few fans hoping for an audio jack. Anbernic hasn’t announced pricing for the RG Rotate yet, but it’ll likely be much cheaper than more premium options from Ayn or Retroid. This article originally appeared on Engadget at https://www.engadget.com/gaming/retro-handheld-maker-anbernics-latest-device-has-a-swiveling-display-174705958.html?src=rss

April 13, 2026 No Comments

Games Workshop brings seven classic Warhammer games to Steam for the first time

Fans of miniature plastic soldiers, rejoice. Games Workshop has brought a host of older Warhammer and Warhammer 40K video games to Steam for the first time, alongside a dozen games that haven’t been available on Valve’s storefront for a few years. The new to Steam releases consist of three games from the Warhammer fantasy range — Shadow of the Horned Rat, Mark of Chaos – Gold Edition and Dark Omen — and four from its sci-fi 40K universe — Chaos Gate, Fire Warrior, Final Liberation and Rites of War.   If you’re a Warhammer fan of a certain age, some of these may be formative experiences for you. I know they are for me. I can’t count how many hours I spent playing Chaos Gate when I first discovered 40K at the age of 10. Yes, it was an XCOM clone, but by that point I didn’t know about the MicroProse original, and Space Marines were cool.  Years later and as a Tau collector at the time, I also loved Fire Warrior, even if it wasn’t the most polished or deep first-person shooter. I haven’t played the other five games included in today’s announcement, but I’ve heard Warhammer: Shadow of the Horned Rat and Warhammer 40K: Rites of War are pretty good if you’re into the setting or, in the latter case, a fan of the Eldar.   To celebrate the re-release of these old gems, Games Workshop is running a Classics sale on Steam, with discounts on all 19 re-releases. Plus, you can get discounts on some more recent releases, including the excellent Dawn of War – Definitive Edition and Dawn of War 2 – Anniversary Edition. If you’re new to the Warhammer 40K universe, and would rather avoid a plastic addiction, one of those would be my first port of call, along with the excellent Space Marine 2. This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/games-workshop-brings-seven-classic-warhammer-games-to-steam-for-the-first-time-185432304.html?src=rss

April 13, 2026 No Comments

Xbox CEO called Game Pass ‘too expensive for players’ in a leaked memo

Xbox’s new chief exec, Asha Sharma, has only been in charge for a few months but things already seem like they might be changing for the better. Or at the very least, they might be getting cheaper. The Verge reported that the new Xbox CEO wrote a memo to employees addressing the current pricing of the Game Pass subscription service.  “Game Pass is central to gaming value on Xbox. It’s also clear that the current model isn’t the final one,” Sharma allegedly said. “Short term, Game Pass has become too expensive for players, so we need a better value equation. Long term, we will evolve Game Pass into a more flexible system which will take time to test and learn around.” After Microsoft upped the price for Game Pass twice within 15 months, many of us certainly felt that the service had gotten too costly to keep. Xbox is still offering a wide range of titles on Game Pass; the April update is adding indies like Hades 2 and new Double Fine project Kiln alongside AAA hits like the remake of Call of Duty: Modern Warfare. The Verge‘s sources suggested that the addition of the CoD franchise might have been a factor in some of the Game Pass price increases, since Microsoft would lose out on revenue by making the latest entries in the series available under the subscription.  It’s too early to say whether this memo from Sharma means Xbox is on the brink of a resurgence. And there are changes the company could make, like adding ever more complicated tiers, that would further hamper interest and uptake of Game Pass. But acknowledging the problem, even internally, is refreshing to see after so many baffling moves from Xbox in recent years. This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-ceo-called-game-pass-too-expensive-for-players-in-a-leaked-memo-194749597.html?src=rss