Microsoft is working on a fix for PC shader stutter

Microsoft is creating a new “advanced shader delivery” feature for the ASUS ROG Xbox Ally handhelds that might make loading games faster and more stutter-free. The company teased the upcoming feature alongside the announcement of the launch date for the first Xbox-branded handhelds and the company’s new compatibility system for figuring out if games will run well on handhelds. Shader stutter is a widespread issue in PC gaming that doesn’t occur on consoles because of their uniform hardware. You have to download shaders for a PC game to make sure that they run correctly on your specific hardware. Typically, a game downloads shaders when they’re first launched, which can add to the wait before you can actually start playing, and lead to things like framerate drops as shaders are compiled in the background. Microsoft’s system “preloads game shaders during download” which the company says will allow games to launch up to 10 times faster, “run smoother, and use less battery on first play.” It sounds like this new shader delivery system will require some amount of buy-in from developers, which means it likely won’t impact every game at launch. It’s just one of the ways Microsoft is trying to address the complexity and inefficiency Windows 11 can add to gaming. Besides including easier access to features like the Game Bar and ASUS’ Armoury Crate software, the company also says that its handheld version of Windows will “minimize background activity and defer non-essential tasks” to devote more resources to playing games. Microsoft wants theses handhelds to be a success, so it makes sense to put in the work. But in a world where Xbox home consoles look even more like Windows PCs, the company might also be making improvements now that it can take advantage of later. This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-is-working-on-a-fix-for-pc-shader-stutter-193616440.html?src=rss

The Rogue Prince of Persia is officially out for PC and consoles

Ubisoft and Evil Empire’s long-awaited The Rogue Prince of Persia is finally out and available for purchase. It’s been in early access on Steam for over a year and the developers have made plenty of changes during that time to get the game ready for a general launch. It’s available for PC via Steam and the Epic Games Store, Xbox Series X/S and PS5. It’s also playable in the cloud by using the Xbox Cloud service, Ubisoft+ and Amazon Luna. Nintendo fans will have to wait a bit longer. The game’s coming to the Switch and Switch 2, but not until later this year. For the uninitiated, The Rogue Prince of Persia is a sidescrolling roguelike with plenty of fast-paced action and a graceful move set inspired by other games in the franchise. Co-developer Evil Empire is the company behind the iconic Dead Cells, which is also a sidescrolling roguelike. Since launching in early access, developers have added more biomes and a new story, in addition to refining the gameplay and character designs. If you’ve been hankering for a new roguelike with some light Metroidvania elements (just like Dead Cells), this could be the game you’ve been waiting for. It costs $30. This article originally appeared on Engadget at https://www.engadget.com/gaming/the-rogue-prince-of-persia-is-officially-out-for-pc-and-consoles-184621675.html?src=rss

Gemini is coming to Google Home in October with both free and paid versions

Gemini is launching in early access on smart displays and speakers in October, Google announced in a new blog post. Gemini for Home will replace Google Assistant on the company’s smart home devices, and will apparently be available in both free and paid versions, implying Google is interested in expanding its subscription business, not unlike Amazon is with Alexa+. Google originally demoed Gemini for Home back at CES 2025. At the time, the company was primarily promising that generative AI would make conversations with smart devices more natural by removing the need for wooden voice commands. You can speak to Gemini like you would a human being and get the results you’d expect, whether its an answer to a trivia question or an adjustment to your thermostat. The real promise of Gemini integration is how the AI assistant’s multimodal features could use inputs from other Nest devices — a video feed from a security camera, for example — to answer more complex questions about what’s happening in your home. For Google’s October early access rollout release, the company seems to be guaranteeing all of those same improvements, on top of offering access to Gemini Live for even more personalized conversations. What Google’s blog post doesn’t cover is how much all this costs and what Gemini features will be locked behind a subscription. Back at CES, the company said that Nest Aware subscribers — who pay $10 per month — would get early access to Gemini in Google Home later this year. The paid version of the AI assistant could just be rolled into Google’s existing subscription, but the company might also offer it as a separate add-on.  Gemini for Home launches in early access in October. Google says it will “share more details soon” about the rollout. Maybe that news will be paired with the release of a new Nest speakers and smart displays. The last Nest Hub was released in 2021, which suggests the lineup is more than due for a refresh. This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/gemini-is-coming-to-google-home-in-october-with-both-free-and-paid-versions-182334081.html?src=rss

Resident Evil Requiem feels very familiar, but it’s so well made that I respect the hell out of it

For nearly 30 years, developer Capcom has been redefining its particular brand of survival horror for the Resident Evil series. Despite its tone shifting between action-horror games and more pure horror entries, where players face down grotesque moments with scant resources, the series still manages to place players in tense encounters that define the series’ against-all-odds approach to horror. And with the upcoming Resident Evil Requiem — or RE9 — appears to continue the series’ current momentum in delivering compelling horror experiences. Just ahead of Gamescom 2025, I got to experience the opening of Resident Evil Requiem, focusing on new protagonist Grace Ashcroft (daughter of Alyssa Ashcroft from Resident Evil Outbreak) and her desperate attempt at fleeing a horrifying clinic within a strange mansion. Capcom’s return to traditional survival horror was one of the best games showcased at Summer Game Fest 2025, and spending more time with it recently made me appreciate the series’ renewed vision — even if it’s a bit familiar. Much like recent core entries in the Resident Evil series — VII and Village — Resident Evil Requiem places a keen focus on immersion, truly capturing that sense of dread as you walk down the halls of an unnerving facility. The larger story of Requiem seems to be pointing towards a homecoming of sorts for the series’ most pivotal event — the destruction of Raccoon City in Resident Evil 2 and 3. While Requiem‘s story will expand into a more ambitious scope, the demo I played focused on Grace’s harrowing attempt to escape her abductors. In this sequence, Grace frees herself from an inverted hospital gurney and finds herself trapped in a ruined clinic filled with the bodies of dead doctors. In keeping with the brand of horror from the Resident Evil 2 remake and Resident Evil Village, I was being stalked by an imposing, grotesque monster hiding in the ceilings. Without weapons and with only empty bottles for distractions and sources of light to keep the beast at bay, the sequence felt very much like a stealth puzzle sequence, where I had to examine the movements of the beast and figure out a way to maneuver around it. I had previously seen this particular sequence during Summer Game Fest 2025. While I was impressed with its presentation — which features some of the most impressive lighting and character rendering I’ve seen from Capcom’s RE Engine — I found the premise and scenario to be somewhat too familiar than I would have liked. Since Resident Evil VII, the series has leaned heavily into putting players in the series’ most vulnerable moments, which often entail being stalked by imposing foes without any means to defend oneself. Capcom That sense of vulnerability can often feel played out, especially within the current horror game space, where running away from things is its sub-genre. However, getting to play Resident Evil Requiem properly made me appreciate Capcom’s attempt to maintain the momentum from Resident Evil VII. And a lot of that had to do with the fact that Requiem now stars a more fully defined protagonist. Ethan Winters from VII and Village was a faceless protagonist with somewhat generic motivations, but he gradually became more well-rounded by the end of his story in Village. Now, with Grace, we’re thrust into an unfamiliar situation, as she’s more of an active participant in the story — talking to herself throughout the demo — and I felt a stronger connection to her sense of vulnerability as a protagonist. One of my favorite moments from the preview came shortly after I encountered the monster for the first time. After evading it, I went to the clinic’s waystation to find a tool to open a fuse box. As I was wheeling a cart over to an elevated toolbox, the creature came into the room. As I tried hiding behind the cart, the monster spotted me and smashed the cart into me, which sent Grace hurling back to the wall. The beast then grabbed Grace and took a giant bite out of her shoulder. I used up my only health item and fled the room, returning to the well-lit safe that started the preview. Once the monster was gone, I snuck back into the waystation to retrieve the item — but more carefully this time around. It was a scary moment, but still totally exciting, and it had me on edge for the rest of the preview. Capcom Much like Resident Evil VII and Village, Requiem is by default a first-person game, which certainly creates a palpable sense of dread and uneasiness when exploring with a limited perspective. However, Requiem also adds the option to switch to third-person, which was introduced post-launch for Resident Evil Village and its DLC, Shadows of Rose. Having played the demo from both perspectives, I was impressed with how well the presentation feels tuned for both styles. The third-person perspective captures that sense of dread and adds in the expanded visibility, which gave me a clear and distressing view of the monster stalking me from behind as I ran towards the safe room. In the final stretch of my preview, I had all the tools I needed to make my exit. However, the storm outside the building blew out the lights in the area, allowing the monster to give chase. This sprint to the finish was tense and riveting. Even having seen the demo hands-off months prior, playing the sequence on my own made for a captivating experience. Once Grace made her exit, she had one last confrontation with the monster before the demo came to an abrupt end. Capcom So far, Resident Evil Requiem feels like a souped-up version of the immersive survival horror found in recent entries of the series — and it does very well based on this preview. I appreciated just how atmospheric this one, fairly limited, area of the preview was — seeing the long stretch of the hallway, with only my lighter and a dim red

The White House now has a TikTok account

The White House has joined TikTok, the social media app that President Trump wanted to ban during his first term. Its first post shows clips of Trump in various events with Kendrick Lamar’s track playing in the background. The New York Times notes that it references a popular video edit of Creed, a boxing movie starring Michael B. Jordan, on the app. In the TikTok post, Trump could be heard saying “I am your voice,” while the caption reads “America we are BACK! What’s up TikTok?”  Trump’s administration believes TikTok helped him win over young voters in the 2024 Presidential election, with the account he used to campaign having over 15 million followers. “President Trump’s message dominated TikTok during his presidential campaign, and we’re excited to build upon those successes and communicate in a way no other administration has before,” White House press secretary Karoline Leavitt said in a statement.  The president wasn’t always fond of the platform. He once vowed to ban the app in the US and signed an executive order to outlaw any transaction between the app and its China-based parent company ByteDance for national security reasons. TikTok’s “data collection threatens to allow the Chinese Communist Party access to Americans’ personal and proprietary information — potentially allowing China to track the locations of Federal employees and contractors, build dossiers of personal information for blackmail, and conduct corporate espionage,” the executive order read.  After taking office earlier this year, however, Trump quickly put a pause on the law that was supposed to ban TikTok in the US. He even delayed the ban a couple more times to give ByteDance more time to sell its US business. Trump previously claimed that a “very wealthy” group is poised to buy TikTok, but the administration has yet to reveal the identities of the people in it.  This article originally appeared on Engadget at https://www.engadget.com/social-media/the-white-house-now-has-a-tiktok-account-032420845.html?src=rss

Cult of the Lamb’s next DLC is Woolhaven, out in early 2026

Indie game hit Cult of the Lamb has been keeping players (fittingly) enthralled since its original launch in 2022 with several free content updates, such as Unholy Alliance and Sins of the Flesh. At the Opening Night Live of Gamescom 2025, the roguelike unveiled its next update, titled Woolhaven. The paid DLC will arrive early next year, but no price has been set yet. Woolhaven introduces a dangerous new mountain zone to the game, where you’ll find two new dungeons to conquer and as well as a spreading corruption called Rot. And you’d expect from the main story, your choices about how to deal with the mountain’s denizens have no right or easy answers. Things will also get frosty for your settlement with the addition of blizzards and freezing temperatures that create new reasons for followers to doubt your all-knowing guidance. But you can also keep them happy with the new ranching system for raising rare animals that can provide your cult with wool, food and a pretty sweet ride. This article originally appeared on Engadget at https://www.engadget.com/gaming/cult-of-the-lambs-next-dlc-is-woolhaven-out-in-early-2026-225129643.html?src=rss

Black Myth: Zhong Kui is the next title from Game Science Studio

Game Science Studio isn’t resting on its laurels after the success of Black Myth: Wukong. The developer teased a follow-up project as the closer to Gamescom’s Opening Night Live showcase with a brief but beautifully detailed glimpse at Black Myth: Zhong Kui. There’s no date attached to the cinematic teaser, and that’s because the game is still very much a work in progress. According to the FAQ entry about a possible release window, the team says “Well, to be honest—even Yocar himself has absolutely no idea” when it’ll be ready. But the same page does confirm that the plan is for Zhong Kui to launch on both PC and “all mainstream console platforms” whenever it is done. From the title and the previous Black Myth game, this new project will once again be drawing inspiration from Chinese mythology. Legends around Zhong Kui dub him a conqueror of ghosts and evil spirits, so perhaps there will be some supernatural vibes in this entry to the emerging game series. Pretty much the only other thing we know besides the name and character is that Black Myth: Zhong Kui will once again be a single-player ARPG and it will be “following the same business model as before.” This article originally appeared on Engadget at https://www.engadget.com/black-myth-zhong-kui-next-221537956.html?src=rss

Fallout season two has a teaser trailer and a December 17 release date

Things are ramping up for a return to the wasteland this winter. Season two of Prime Video’s Fallout TV show will debut on December 17. The second season had already been loosely pegged for a December release when the news of a third season appeared earlier this year, and the studio shared a few still images of the cast in the upcoming New Vegas setting just yesterday. The announcement during the Opening Night Live show for Gamescom 2025 also included a surprisingly lengthy teaser trailer with a few tidbits about what to expect in the next eight episodes of the hugely popular video game adaptation. It includes footage of the show’s first Deathclaw, that well-known and oft-despised enemy from the world of the games. Alongside returning stars Ella Purnell, Aaron Moten and Walton Goggins, the teaser reveals that Justin Theroux has been cast as Mr. House, the enigmatic leader of New Vegas. This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/fallout-season-two-has-a-teaser-trailer-and-a-december-17-release-date-211307692.html?src=rss

Indiana Jones and the Great Circle is coming to the Switch 2

Indiana Jones and the Great Circle is coming to the Nintendo Switch 2 in 2026. This marks the first Xbox game to be ported specifically to the Switch 2. The game, which we thought made a better movie than a game, has been making its way to other consoles, starting with the PS5 on April 17. We learned of this new port at the end of a trailer for a DLC called The Order of Giants. This all-new chapter will be released on September 4 and sees Indiana Jones uncover mysteries of the Roman Empire. The trailer aired during Gamescom Opening Night Live alongside a slew of other reveals, including the gameplay trailer for Call of Duty: Black Ops 7. New releases for the Switch 2, in the form of originals and ports, have been coming in quick succession in these early stages of the console life cycle. We learned earlier this summer that Persona 3 Reload, a remake of the 2006 Atlus classic, comes to Switch 2 in October. We just learned that Kirby Air Riders, the revival of the 2003 GameCube classic Kirby Air Ride, is coming exclusively to Switch 2 in November. Neither specifics on pricing nor an exact release date for Indiana Jones and the Great Circle on Nintendo Switch 2 have been announced. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/indiana-jones-and-the-great-circle-is-coming-to-the-switch-2-203419271.html?src=rss

Prosecutors charge man who allegedly used botnet to take down X this spring

An Oregon man has been charged in a federal complaint today on allegations of operating a botnet for hire that conducted cyberattacks beginning at least in 2021. Ethan Foltz has been accused of running Rapper Bot, also known as Eleven Eleven Botnet and CowBot, and using it to execute coordinated distributed denial of service (DDoS) attacks. The complaint claims that Rapper Bot was used to target victims in more than 80 countries, and since April 2025, it has reportedly conducted more than 370,000 attacks against 18,000 unique victims. “Rapper Bot was one of the most powerful DDoS botnets to ever exist,” US Attorney Michael J. Heyman for the District of Alaska said. “Our office remains committed to disrupting and dismantling cyber criminals that threaten internet security and infrastructure in the District of Alaska and across the United States.” One of Rapper Bot’s alleged victims was X, which was taken down by a DDoS attack in March. At the time, owner Elon Musk made unsubstantiated claims about the attack being perpetrated by a “large, coordinated group and/or a country” and that it stemmed from IP addresses in Ukraine, although security researchers said it was possible the social network had left servers unsecured. This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/prosecutors-charge-man-who-allegedly-used-botnet-to-take-down-x-this-spring-202312254.html?src=rss