Kirby Air Riders is a cute, chaotic racing game

Kirby is a uniquely wholesome Nintendo character, yet his games often have a quirky mean streak to them. They’re all about letting players absorb enemies and take on some wild powers to tear through vibrant stages with reckless abandon. That’s especially true with Kirby Air Riders, the long-awaited sequel to the GameCube classic racing game, Kirby Air Ride. Much like the original, it’s a fast-paced racing game starring Kirby and friends as they race through visually striking locales – it also happens to be one of the most chaotic racing games I’ve played in quite a while. At PAX West 2025 in Seattle, I spent an hour playing Kirby Air Riders, reacquainting myself with the approachable yet surprisingly deep mechanics from the cult-favorite 2003 racing game. It’s certainly interesting to see game director Masuhiro Sakurai follow up Super Smash Bros. Ultimate with a Kirby racing game. Still, after playing Air Riders, this racer carries that similar ‘go-for-broke’ energy that runs deep in his previous games. Like the original game, you race through a variety of stages inspired by the Kirby series. The sequel takes things further with an expanded roster of Kirby characters, such as Meta Knight and King Dedede, each with their own unique skills and stats as racers. While you race through traditional tracks, Air Riders – much like the original – also opens up free-for-all action stages and mini-games that test your skills in drifting, gliding, and the classic ability of sucking up to gain new powers. Kirby Air Riders totally doubles down on what made the original so unique, and that’s what makes it such an incredibly bizarre take on a racing game. In many ways, Air Riders does to racing games what Smash Bros did for the fighting genre – injecting non-genre-conforming systems and concepts that may seem out of place for the type of game it wants to be. However, playing Kirby Air Riders can take some getting used to, especially considering its fairly limited control scheme. Much like the original, acceleration happens automatically, and the game instead has you focus on managing movement and momentum with the control stick and a single button to engage boosts – and that’s all you need for controlling your chosen racer’s vehicle. But therein lies the nuance of playing; by managing momentum and speed, you can engage drifts and power spin attacks to overcome rivals on the track. Nintendo It pays to be aggressive in Kirby Air Riders, as you’ll gain speed by successfully landing attacks on enemies. A particular racer I used often was Return to Dream Land’s Magolor, who could sprout ground spikes after landing from jumps. The sequel even expands upon the offensive nature of Air Riders with a new special ability button, which activates character-specific attacks after filling a meter. I was really taken aback by how fast and chaotic races can get, and I found myself getting caught off guard by how diabolical the other rivals can get, unleashing attacks and snatching victory in a pinch. In fact, I closed two races in 2nd place back-to-back in the final second due to King Dedede engaging their vehicle’s boosts at the right time. In that sense, it took me some time to come to grips with the game’s rapid pace and how quickly things can turn against you. This was especially true with the returning City Trial mode, which is essentially Kirby Air Riders‘ take on the classic kart-racer battle mode in the vein of Mario Kart 64 or Twisted Metal. In City Trial, players and CPU characters enter a mad dash to collect power-ups and upgrade their vehicles in a large open area, which culminates in themed mini-games to decide the final winner. It took me some time to understand the larger goal of City Trial, as it felt like getting swept up in a colorful mosh pit – one where other players can snatch your vehicles. This battle mode quickly becomes extremely hectic and the dynamic events lead to some truly bizarre scenarios, such as bombs raining down on the arena, which can send players scrambling. City Trial is a fun, mini-open-world to explore that features a set of secrets to find, and I really took a liking to just how much is packed into these events. It took me some time to really get into the groove of Kirby Air Riders and its pretty ruthless approach to action-racing – and this was after spending 20 minutes running the generous tutorials that explained the systems at work. I still liked the sheer spectacle of it all. Once I found my flow within the chaos, it really helped to bring Kirby Air Riders into focus for me, and I really appreciated the over-the-top spectacle that it is as a racing game. It’s a very different type of racing that sets itself apart from Mario Kart World and other games of its kind. In fact, there are aspects of Kirby Air Riders that I still don’t quite understand. OK with that because I just had so much fun trying to go with the flow. Kirby Air Riders will be released on November 20, 2025 on the Nintendo Switch 2. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/kirby-air-riders-hands-on-123040486.html?src=rss

Valerion launches new premium projector with anti-rainbow effect technology

After a successful Kickstarter campaign, Valerion is formally announcing its new premium projector, the VisionMaster Max, at IFA 2025. The boxy little projector offers improved contrast and brightness, but the feature that should be most interesting to home theater aficionados is how it tries to address the “rainbow effect” common in some cheaper projectors. Cheaper DLP projectors sometimes display stuttery strobes of color when the projector’s color wheel is forced to quickly shift between colors during fast-paced scenes. While these doesn’t necessarily impede watching a movie or TV show, the rainbow effect can bother sensitive projector owners. The VisionMaster Max attempts to address the problem with what Valerion calls “Anti-RBE Technology” that “reduces rainbow effects by 99.9 percent.” The company pulls this off by using software to blend the individual color sequences of whatever you’re watching faster than the human eye can perceive, creating what looks like a seamless image. Valerion Valerion says the VisionMaster Max also has an upgraded native contrast ratio of 5,000:1 and an AI-assisted “Enhanced Black Level (EBL)” contrast of 50,000:1 for improved depth and details in shadows. Valerion’s dramatically named “NoirScene Dark Field Engine System” mixes stable luminance from a fixed iris aperture and an EBL algorithm to offer deeper blacks with less need for calibration. Combined with the VisionMaster Max’s up to 3,500 lumens of brightness, it makes the projector even more usable during day or night. The VisionMaster Max also carries over the adjustable lens system from some of Valerion’s other projectors, offers support for Gigabit ethernet and Wi-Fi 6E and runs Google TV. Despite favoring Google’s home theater OS, Valerion guarantees you can fully integrate the VisionMaster Max with Google Home, Apple HomeKit, Amazon Alexa, Control4 and Crestron smart home systems. If that all sounds good, just make sure you’re comfortable paying for a premium experience. Valerion says the VisionMaster Max will be available in October 2025, starting at $4,999. This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/valerion-launches-new-premium-projector-with-anti-rainbow-effect-technology-120058357.html?src=rss

OpenAI is reportedly producing its own AI chips starting next year

OpenAI is gearing up to start the mass production of its own AI chips next year to be able to provide the massive computing power its users need and to lessen its reliance on NVIDIA, according to the Financial Times. The company reportedly designed the custom AI chip with US semiconductor maker Broadcom, whose CEO recently announced that it has a new client that put in a whopping $10 billion in orders. It didn’t name the client, but the Times‘ sources confirmed that it was OpenAI, which apparently doesn’t have plans to sell the chips and will only be using them internally. Reuters reported way back in 2023 that OpenAI was already exploring the possibility of making its own AI chips after Sam Altman blamed GPU shortages for the company API’s speed and reliability. The news organization also previously reported that OpenAI was working with both Broadcom and Taiwan Semiconductor Manufacturing Co. (TSMC) to create its own product. The Times didn’t say whether OpenAI still has an ongoing partnership with TSMC.  After GPT-5 came out, Altman announced the changes OpenAI is implementing in order to keep up with “increased demand.” In addition to prioritizing paid ChatGPT users, he said that OpenAI was going to double its compute fleet “over the next 5 months.” Making its own chips will address any potential GPU shortages the company may encounter in doubling its fleet, and it could also save the company money. The Times says custom AI chips called “XPUs” like the one OpenAI is reportedly developing will eventually take a big share of the AI market. At the moment, NVIDIA is still the leading name in the industry. It recently revealed that its revenue for the second quarter ending on July 27 rose 56 percent compared to the same period last year, and it didn’t even have to ship any H20 chips to China.  This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-reportedly-producing-its-own-ai-chips-starting-next-year-113924707.html?src=rss

21 years later, Meta still hasn’t given up on the Facebook ‘poke’

Meta currently has lots of priorities Mark Zuckerberg likely never would have imagined back in the early days of Facebook. The company has pivoted from social networking to the metaverse and, most recently, to AI. But somehow, one of its earliest — and most useless — features has not only survived but is apparently getting a revamp. I’m talking, of course, about the poke, which Meta is once again trying to revive.  The company is making the storied feature easier to find by adding pokes back to user profiles in the Facebook app, according to a post it shared on Instagram. And you can track all poking-related activity between you and your friends at facebook.com/pokes. It even looks like there’s a Snapchat-streak like aspect where different emojis appear based on how many pokes have been exchanged.  Just in case you weren’t on Facebook two decades ago, “poking” was something of a novelty in the early days of the social network. At the time, there weren’t that many features for interacting with your friends. You could leave comments on their profile and … you could “poke.” The feature never really did anything, but depending on who it came from it was considered something between creepy or flirty.  As Meta notes in its Instagram post, poking never really went away, but it was de-emphasized over the years and has been largely forgotten by users. But the company has for some reason been trying to get poking to make a comeback for a while now. Meta said last year the feature was “having a moment” and that there had been a 13x spike in pokes after the company began surfacing the feature in the Facebook search bar. Now, it seems Meta is trying to build even more momentum for it, presumably for the current generation of younger Facebook users.  Mark Zuckerberg said earlier this year he wants to bring back more “OG” Facebook features like… being able to find content posted by your actual friends. And it’s hard to get more “OG Facebook” than poking. Meta has also been on a years-long mission to win over “young adults,”  so it might see the jokey feature as a way to appeal to a generation used to taking their Snap streak extremely seriously.  This article originally appeared on Engadget at https://www.engadget.com/social-media/21-years-later-meta-still-hasnt-given-up-on-the-facebook-poke-000446458.html?src=rss

The new Street Fighter movie lands in theaters next October

The new Street Fighter movie has been given a release date of October 16, 2026. Kitao Sakurai is directing the project and a few generic plot details have been disclosed. The story will be set in 1993, a nod to the year Street Fighter II was released in arcades, and will have familiar characters from the game uncovering “a deadly conspiracy” in the midst of all their street fighting. It seems safe to expect a fair bit of camp in a Street Fighter project, and that bears out in some of the casting. Andrew Koji will play Ryu; he’s had several past action roles such as Bullet Train and TV series Warrior, so that feels like a solid choice. Noah Centineo is taking a break from his work in Netflix rom-coms (notably To All the Boys I’ve Loved Before and its sequels) to play Ken. Newcomer Callina Liang, who only has a few credits to date, will play Chun-li. David Dastmalchian will be filling the great Raul Julia’s shoes (and oversized hat) as M. Bison. Then things really get wacky. Curtis Jackson (who you know as rapper 50 Cent) is playing Balrog and country artist Orville Peck is Vega. Jason Momoa has been cast as Blanka, while WWE wrestler Cody Rhodes has even been chosen to play Guile. This could be absolute gold or absolute trash or possibly both at the same time. This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-street-fighter-movie-lands-in-theaters-next-october-222724911.html?src=rss

Civilization developer Firaxis is laying off staff

Firaxis, longtime developer of the strategy series Civilization, is laying off an undisclosed number of staff, Game Developer reports. The studio’s publisher and owner 2K confirmed that the layoffs were happening as Firaxis “restructures and optimizes” for “adaptability, collaboration, and creativity.” The layoffs follow turmoil at another 2K studio, Cloud Chamber, which is supposed to be developing the next Bioshock game.  Since the restructuring has yet to be publicly disclosed, it’s hard to say with absolute certainty how many people have been impacted. Some former staff who worked on Civilization VII and Marvel’s Midnight Sons have already shared that they were laid off social media. Game Developer’s source claims “dozens of workers” were caught up in the cuts. Engadget has contacted 2K for details about the layoffs and will update this article if we hear back. The layoffs are surprising only because Take-Two Interactive, Firaxis and 2K’s parent company, was still expecting financial growth for the back half of 2025. Despite delaying its hotly anticipated cash cow Grand Theft Auto VI, Take-Two shared in March that it expected five percent growth in revenue and net bookings for the rest of the year, according to Game Developer. While that might suggest jobs should be safe, layoffs are increasingly a feature of game companies’ normal business strategies. A game could be a failure or a success, but either way it seems to lead to layoffs. Firaxis’ latest game, Civilization VII, was released in February 2025. The game features a new approach to the series’ turn-based gameplay, letting players mix and match world leaders and civilizations to their strategic benefit. While it wasn’t released to universal acclaim, Firaxis has continued to update Civilization VII since its release with new content and software fixes. This article originally appeared on Engadget at https://www.engadget.com/gaming/civilization-developer-firaxis-is-laying-off-staff-221105604.html?src=rss

Big tech signs on to White House plan for AI education in US schools

The White House hosted several tech and AI leaders at an event today centered on teaching artificial intelligence in US schools. Many of the big tech companies — including Amazon, Google, Microsoft, OpenAI and Anthropic — have already issued press releases with their commitments to a pledge from the White House to help “foster early interest in Al technology, promote Al literacy and proficiency, and enable comprehensive Al training for parents and educators.” The business commitments include things like cash prizes for students and teachers who use AI in educational ways, and cheap or free access to the companies’ AI tools, trainings and certifications. First Lady Melania Trump hosted the gathering. That sounds fine and dandy on the surface. Understanding AI and the limits of what it can and can’t do are already important as industries try to adapt to the technology. But considering the current administration has been actively trying to dismantle the Department of Education for being too woke, it seems doubtful that this is going to be a thoughtfully planned or well-reasoned rollout that has the best interests of students at heart. It’s unclear if any actual teachers were consulted in the development of these initiatives, or asked for suggestions on how best to prepare students for the sudden rise of AI. For the schadenfreude fans out there, it appears that Trump’s former BFF Elon Musk wasn’t invited to today’s gathering of tech leaders. However Musk insists that he was asked and just couldn’t attend. Sure. This article originally appeared on Engadget at https://www.engadget.com/ai/big-tech-signs-on-to-white-house-plan-for-ai-education-in-us-schools-212646999.html?src=rss

Sesame Street’s new partnership with YouTube will bring ‘hundreds of full episodes’ to the video platform

Sesame Street creator Sesame Workshop and YouTube have announced a new “extended partnership” that will bring episodes of the iconic children’s show to the platform and a series of workshops for creators on “how to create content that is entertaining while also promoting learning.” This new YouTube partnership joins an existing Netflix deal to stream new episodes of Sesame Street starting in November. According to YouTube, it’ll now have a catalog of “hundreds of full episodes” of the show, on top of “content created especially for the YouTube audience” featuring beloved Sesame Street characters. The fact that Sesame Workshop will help train the next generation of kid-friendly entertainers as part of the deal is also a direct acknowledgment that some children know Ms. Rachel before Big Bird. Of course, Sesame Street becoming even more of a presence on the platform fits larger trends. YouTube has firmly established itself as a home for kids entertainment and educational content, and that doesn’t seem like it’ll change anytime soon. With distribution deals with Netflix and YouTube, Sesame Street seems like it’s in a much more stable position than it was previously. The future of the series and its availability through free public broadcasters seemed uncertain after Warner Bros. Discovery opted to end its partnership with Sesame Workshop in 2024. As a beneficiary of government funding, cuts to public media made by the Trump administration also impact Sesame Street. These new partnerships guarantee there’ll still be multiple ways to watch the show for free, and it might even reach new audiences in the process. This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sesame-streets-new-partnership-with-youtube-will-bring-hundreds-of-full-episodes-to-the-video-platform-203245293.html?src=rss

Netflix’s animated Tomb Raider series is ending with its second season

Netflix has shared a pair of updates about its animated Tomb Raider show. The second season of Tomb Raider: The Legend of Lara Croft will air on the streaming service on December 11. However, that second season will also be the final one for the project. Legendary Television is behind the show, which premiered in October 2024 on Netflix and stars Hayley Atwell of MCU fame as the titular Tomb Raider. If you simply can’t get enough of Lara and her adventures in archeology, you have other options on the way. For viewing, Amazon will begin filming in January for a live action take on the series. Although there’s no release window for it yet, we recently learned that Game of Thrones actor Sophie Turner will play the lead. And for gaming, although Crystal Dynamics recently announced some layoffs, it is still working on a new Tomb Raider title. This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-animated-tomb-raider-series-is-ending-with-its-second-season-193502328.html?src=rss

Researchers find alarming overlaps among 18 popular VPNs

A new peer-reviewed study alleges that 18 of the 100 most-downloaded virtual private network (VPN) apps on the Google Play Store are secretly connected in three large families, despite claiming to be independent providers. The paper doesn’t indict any of our picks for the best VPN, but the services it investigates are popular, with 700 million collective downloads on Android alone. The study, published in the journal of the Privacy Enhancing Technologies Symposium (PETS), doesn’t just find that the VPNs in question failed to disclose behind-the-scenes relationships, but also that their shared infrastructures contain serious security flaws. Well-known services like Turbo VPN, VPN Proxy Master and X-VPN were found to be vulnerable to attacks capable of exposing a user’s browsing activity and injecting corrupted data. Titled “Hidden Links: Analyzing Secret Families of VPN apps,” the paper was inspired by an investigation by VPN Pro, which found that several VPN companies each were selling multiple apps without identifying the connections between them. This spurred the “Hidden Links” researchers to ask whether the relationships between secretly co-owned VPNs could be documented systematically. Starting from the list of the most-downloaded VPNs on Android, the researchers compiled data from each VPN’s business paperwork, web presence and codebase and sifted through it for connections. Primarily through identifying suspicious similarities in the code, they were able to sort 18 VPN apps into three groups. Family A consists of Turbo VPN, Turbo VPN Lite, VPN Monster, VPN Proxy Master, VPN Proxy Master Lite, Snap VPN, Robot VPN and SuperNet VPN. These were found to be shared between three providers — Innovative Connecting, Lemon Clove and Autumn Breeze. All three have all been linked to Qihoo 360, a firm based in mainland China and identified as a “Chinese military company” by the US Department of Defense. Family B consists of Global VPN, XY VPN, Super Z VPN, Touch VPN, VPN ProMaster, 3X VPN, VPN Inf and Melon VPN. These eight services, which are shared between five providers, all use the same IP addresses from the same hosting company. Family C consists of X-VPN and Fast Potato VPN. Although these two apps each come from a different provider, the researchers found that both used very similar code and included the same custom VPN protocol. If you’re a VPN user, this study should concern you for two reasons. The first problem is that companies entrusted with your private activities and personal data are not being honest about where they’re based, who owns them or who they might be sharing your sensitive information with. Even if their apps were all perfect, this would be a severe breach of trust. But their apps are far from perfect, which is the second problem. All 18 VPNs across all three families use the Shadowsocks protocol with a hard-coded password, which makes them susceptible to takeover from both the server side (which can be used for malware attacks) and the client side (which can be used to eavesdrop on web activity). Ultimately, a VPN provider being dishonest about its background and a VPN client running on slapdash infrastructure are symptoms of the same problem: these are apps designed to do something other than keep you safe online. Since all 18 were listed as unrelated products, it’s also clear that app stores are not an effective line of defense. The “Hidden Links” paper makes it all the more imperative to never download a free VPN without vetting it first, and to only use free VPNs that are supported by paid subscriptions, like Proton VPN. This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/researchers-find-alarming-overlaps-among-18-popular-vpns-191828342.html?src=rss