Anthropic will pay a record-breaking $1.5 billion to settle copyright lawsuit with authors

Anthropic will pay a record-breaking $1.5 billion to settle a class action lawsuit piracy lawsuit brought by authors. The settlement is the largest-ever payout for a copyright case in the United States. The AI company behind the Claude chatbot reached a settlement in the case last week, but terms of the agreement weren’t disclosed at the time. Now, The New York Times reports that the 500,000 authors involved in the case will get $3,000 per work. The settlement is “is the first of its kind in the AI era,” Justin A. Nelson, the lawyer representing the authors, said in a statement. “This landmark settlement far surpasses any other known copyright recovery. It will provide meaningful compensation for each class work and sets a precedent requiring AI companies to pay copyright owners. This settlement sends a powerful message to AI companies and creators alike that taking copyrighted works from these pirate websites is wrong.” The case has been closely watched as top AI companies are increasingly facing legal scrutiny over their use of copyrighted works. In June, the judge in the case ruled that Anthropic’s use of copyrighted material for training its large language model was fair use, in a significant victory for the company. He did, however, rule that the authors and publishers could pursue piracy claims against the company since the books were downloaded illegally from sites like Library Genesis (also known as “LibGen”). As part of the settlement, Anthropic has also agreed to delete everything that was downloaded illegally and “said that it did not use any pirated works to build A.I. technologies that were publicly released,” according to The New York Times. The company has not admitted wrongdoing. “In June, the District Court issued a landmark ruling on AI development and copyright law, finding that Anthropic’s approach to training AI models constitutes fair use,” Anthropic’s Deputy General Counsel Aparna Sridhar said in a statement. “Today’s settlement, if approved, will resolve the plaintiffs’ remaining legacy claims. We remain committed to developing safe AI systems that help people and organizations extend their capabilities, advance scientific discovery, and solve complex problems.” This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-will-pay-a-record-breaking-15-billion-to-settle-copyright-lawsuit-with-authors-192800292.html?src=rss

Amazon greenlights a Life is Strange series adaptation

With Hollywood video game adaptations surging, it was only a matter of time before Life is Strange got the treatment. After all, even platformer and sandbox game adaptations have (shockingly) found success in this new era. A well-written adventure game seems like a much shorter leap. Amazon announced on Friday that Prime Video has ordered a series based on the 2015 game. Like Don’t Nod’s classic, the series will blend angsty teenage realism with supernatural elements and moral choices. And Amazon’s teaser synopsis points to a familiar storyline. “The story follows Max, a photography student, who discovers she can rewind time while saving the life of her childhood best friend, Chloe,” the announcement reads. “As she struggles to understand this new skill, the pair investigate the mysterious disappearance of a fellow student, uncovering a dark side to their town that will ultimately force them to make an impossible life-or-death choice that will impact them forever.” British writer and actor Charlie Covell (End of the F***ing World, KAOS) will chart the series’ creative course. They’ll serve as creator, executive producer and showrunner. Story Kitchen’s Dmitri M. Johnson, Mike Goldberg and Timothy I. Stevenson will executive produce the show. Square Enix and LuckyChap are all part of the project, too. Amazon MGM Studios will produce it. Series showrunner Charlie CovellCharlie Covell / Amazon Covell wants the series to appeal to both newcomers and fans of the games. “It’s a huge honor to be adapting Life Is Strange for Amazon MGM Studios,” they said in Amazon’s press release. “I am a massive fan of the game, and I’m thrilled to be working with the incredible teams at Square Enix, Story Kitchen and LuckyChap. I can’t wait to share Max and Chloe’s story with fellow players and new audiences alike.” Amazon has been an eager participant in this new “Video Game Adaptations That Don’t Suck” era. Earlier this week, it announced that Game of Thrones’ Sophie Turner will step into Lara Croft’s boots for its upcoming Tomb Raider series. Season two of Prime Video’s acclaimed Fallout arrives later this year. Its first trailer teases the show’s first appearance of the game’s dreaded Deathclaws. Meanwhile, back in the gaming world, Square Enix is still churning out Life is Strange titles. In 2024, Max returned in Double Exposure, the first direct sequel to the original game’s story. Don’t Nod spun out its own spiritual sequel to the series, Lost Records: Bloom & Rage, earlier this year. This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-greenlights-a-life-is-strange-series-adaptation-192145483.html?src=rss

Meta is fixing threads on Threads

Meta is finally fixing how threads work on its social network Threads. Prior to this, there was no real way to know how long a thread was or even if a post was part of a longer discussion. The company has made “several changes that display threaded posts more clearly.” These include a new “view more” label that indicates a post is part of a longer thread. This is an easy way to instantly know if someone’s thoughts continue past an initial post. Meta There’s also a new design element that automatically stacks posts back-to-back when clicking into a series. Each of these posts now displays a number that shows its place in the thread, along with the total number of posts in a given thread. That sounds much easier than manually adding something like “part one of 12” to each post. These tools are rolling out soon for both mobile and web users. The platform recently reached the significant milestone of 400 million active monthly users. Meta has been busy adding new features to accommodate the growing audience, like the ability to attach lengthy text documents of up to 10,000 characters. This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-fixing-threads-on-threads-190123221.html?src=rss

EU fines Google $3.5 billion over adtech antitrust violations

The European Commission has announced that it will fine Google €2.95 billion, or around $3.5 billion, for violating European Union antitrust laws and “distorting competition in the advertising technology industry.” The decision follows a similar ruling from earlier in 2025, where a US federal judge concluded that Google maintains a monopoly in online advertising technology. Google displays ads in search results, but it also has a dominant position as a software provider for online advertisers and publishers looking to sell ad space and place ads. The Commission’s main issue is with the way Google’s ad buying tools (Google Ads and DV 360) interact with its ad exchange software (AdX) and ad publisher servers (DFP) in seemingly preferential ways. Google appears to favor its AdX ad exchange by “informing AdX in advance of the value of the best bid from competitors which it had to beat to win the auction,” according to the Commission. It also found that “Google Ads was avoiding competing ad exchanges and mainly placing bids on AdX,” maintaining the dominance of Google’s ad exchange even if an alternative is a better option for advertisers. The Commission is giving Google 60 days to share how it plans to address those issues or face an “appropriate remedy” for violating antitrust law. That could just be the fine, but might also include a forced sale of some or all of Google’s adtech business. Lee-Anne Mulholland, Google’s Global Head of Regulatory Affairs, shared that the company will appeal the decision in the following statement provided to Engadget:  “The European Commission’s decision about our ad tech services is wrong and we will appeal. It imposes an unjustified fine and requires changes that will hurt thousands of European businesses by making it harder for them to make money. There’s nothing anticompetitive in providing services for ad buyers and sellers, and there are more alternatives to our services than ever before.” $3.5 billion is a staggering amount of money, but it’s not technically the most Google’s been charged for violating EU laws. In 2018, the company was fined $5.04 billion for forcing mobile network operators to pre-install Google apps on phones. Though Google has been under an increasing amount of scrutiny in the last decade for its business practices, it so far hasn’t faced many structural remedies for what has been called anticompetitive behavior. For example, a US court found Google was a monopolist in online search in 2024, but a judge recently ruled that the company wouldn’t have to sell off Chrome or stop paying Apple to make Google the iPhone’s default search engine. EU regulators have historically been more persistent than their US counterparts, and the European Commission is reportedly investigating Google for at least one other advertising-related issue, but it remains to be seen if there’s any punishment that will actually faze the company. This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-fines-google-35-billion-over-adtech-antitrust-violations-183701640.html?src=rss

Tesla’s board to Elon Musk: Hit these milestones, and we’ll make you a trillionaire

It’s September 2025, and things are looking peachy keen. Sure, the US job market has taken a nosedive. And yeah, only one in four Americans believes they have a good chance of improving their standard of living. But hey, Tesla’s board has proposed a pay package that could make Elon Musk the world’s first trillionaire. What really matters is that someone is having a good time, right? Tesla’s board laid out what’s by far the biggest CEO compensation package in history on Friday. It reads like the ultimate dangled carrot for a leader who is both driven by wealth and power and also prone to distraction. The compensation plan is based on performance metrics that, at least for now, seem far-fetched. First, the Tesla leader would have to remain at the company for seven and a half years to cash in any shares. To receive the full payout, he’d have to stay for a full decade. Musk also runs a rocket company and an AI company (which also operates the former Twitter, aka X). So, above all else, the proposal is designed to keep his attention on the company that made him the world’s richest person. For Musk to receive the full payout of around $900 billion, Musk would have to increase Tesla’s market value to $8.5 trillion. It’s worth about $1.1 trillion today. Other performance requirements include deploying a million Tesla robotaxis and a million AI robots. Musk would also be incentivized to participate in the company’s long-term CEO succession plans. The package also includes structural protections to minimize stock price volatility, which the company has become well-acquainted with in 2025. Tesla recalled virtually all Cybertrucks earlier this year.Tesla “We believe that Elon’s singular vision is vital to navigating this critical inflection point,” Tesla board leaders Robyn Denholm and Kathleen Wilson-Thompson wrote in the shareholder letter. “We also recognize the formidable nature of this undertaking and, as a result, the importance of having a leader who is not only willing and capable but eager to meet this challenge. Simply put, retaining and incentivizing Elon is fundamental to Tesla achieving these goals and becoming the most valuable company in history.” Denholm and Wilson-Thompson implied the package was at least partly motivated by the CEO threatening to jump ship. “Mr. Musk also raised the possibility that he may pursue other interests that may afford him greater influence if he did not receive such assurances,” they wrote. “Ultimately, the Special Committee believed it to be critical to Tesla to secure Mr. Musk’s commitment and focus to lead Tesla.” Tesla shareholders will have to approve the pay package. They’re expected to vote on it on November 6. A Delaware judge struck down a (similarly performance-based) 2018 package, and Tesla appealed. The new plan, if approved, would replace the older one if the appeal fails. If Musk hit all of the required benchmarks, his stake in Tesla would grow from 13 percent to 29 percent. Who says the American Dream isn’t alive and well? This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-board-to-elon-musk-hit-these-milestones-and-well-make-you-a-trillionaire-170914461.html?src=rss

New Webb image shows star formation as glittering, craggy peaks

NASA, ESA, CSA, and STScI, A. Pa If “chaos is a ladder,” then brilliant stars forming from discordant gas and dust are the ultimate example of that. The James Webb telescope has imaged one of the more dramatic stellar nurseries in the galaxy called Pismis 24, showing swirling dust and infant stars in unprecedented detail.  The image was captured in infrared light by Webb’s NIRCam (near-infrared camera), with false color detail added afterwards. It shows the Pismis 24 star cluster located in the Lobster Nebula around 5,500 light-years from Earth, part of the Scorpius constellation. The heart of the cluster is the star Pismis 24-1 at the top of the image, with the tallest spire in the nebula pointing directly at it. It’s actually composed of two stars that can’t be resolved by telescopes, collectively around 140 times the mass of the Sun.  Below in the dusty area, super-hot stars up to eight times the Sun’s temperature live inside the nebula blasting out “scorching radiation and punishing winds,” according to ESA. That radiation is actually carving a cave into the wall of the nebula, with streams of hot, ionized gas flowing off the ridges. The white, glowing outline along the highest peaks are wispy veils of gas and dust illuminated by starlight.  In nebulae, gas, dust and other materials clump together under the influence of gravity to form denser regions that eventually become massive enough to form stars. Once those stars ignite under fusion and enough of them form, they in turn influence the nebula by ionising hydrogen gas and creating massive solar winds, compressing the dust and creating more stars.  The nebula extends well beyond NIRCam’s field of view and to give an idea of scale, the tallest spire spans 5.4 light-years from its tip to the bottom of the image. More than 200 of our solar systems could fit into the width of its tip.  This article originally appeared on Engadget at https://www.engadget.com/science/space/new-webb-image-shows-star-formation-as-glittering-craggy-peaks-133001953.html?src=rss

Nepal blocks most social media sites for failing to register with the government

The government of Nepal is blocking commonly used social platforms including Facebook, X, Instagram, WeChat, Reddit and YouTube due to noncompliance with a new law requiring them to register with the government, The Associated Press reported. Five platforms including TikTok and Viber that did register in the country were exempted from the ban.  Social media companies were asked to provide a local contact, grievance handler and person responsible for self-regulation to avoid a shutdown and many apparently failed to do so. “Unregistered social media platforms will be deactivated today onwards,” ministry spokesperson Gajendra Kumar Thakur told Agence France Presse.  The Nepalese government recently introduced a directive forcing social media companies to ensure their platforms were well-managed, responsible and accountable. The government said the bill was an effort to curb online hate, rumors and cybercrime. However, it was widely criticized by opponents as a tool for censorship, with some groups calling it a violation of citizens’ basic rights.  “It is not wrong to regulate social media, but we first need to have the legal infrastructure to enforce it. A sudden closure like this is controlling,” said Digital Rights Nepal president Bhola Nath Dhungana. Another group, the Federation of Nepali Journalists said the measure “undermines press freedom and citizens’ right to information.” Also expressing opposition was the New York-based Committee to Protect Journalists. Nepal is the latest government to tighten social media oversight, with countries including the US, Europe and Brazil having done so to varying degrees of late. Nepal’s neighbor India has also mandated local compliance officers and takedown mechanisms (and even threatened to jail Twitter employees at one point).  This article originally appeared on Engadget at https://www.engadget.com/social-media/nepal-blocks-most-social-media-sites-for-failing-to-register-with-the-government-131512017.html?src=rss

Bose overhauls the QuietComfort Ultra Headphones with lossless audio and longer battery life

Bose announced a refresh of its QuietComfort Ultra Earbuds over the summer and now it’s back with an overhaul of its flagship noise-canceling headphones. The company has employed the second-generation moniker once again on the new QuietComfort Ultra Headphones, but this time the list of updates is a bit more substantial. Bose says it made tweaks to audio performance, active noise cancellation (ANC), battery life, power efficiency and more. Surprisingly, the company managed to make its upgrades without raising the price.  The biggest changes for the QC Ultra Headphones come in the sound department. First, lossless audio is now available over wired USB-C connection. Bose says you can expect 16-bit/44.1kHz or 48kHz playback and the setup doubles as a low-latency option for desktop or mobile gaming. When it comes to Immersive Audio — Bose’s take on spatial audio that doesn’t require specialized content — the company has added a new Cinema mode.  By “spatializing and balancing background sound with other audio effects,” Bose says it creates a “movie-like experience” thanks to a wider soundstage that’s placed in front of the listener. As a result, dialogue clarity is enhanced, which makes Cinema mode an option for podcasts and audiobooks in addition to movies and TV shows. For general listening, the company provides deeper bass at high volume, more natural sounding treble and consistent clarity even when the content is loud. It also reduced the sound created by the ANC tech so that it’s less apparent in quieter environments.  Bose Speaking of ANC, Bose made the same update here that it did on the QC Ultra Earbuds. In Aware or transparency mode, the headphones better handle sudden changes in environmental noise (like sirens) with smoother changes to noise-canceling levels. On the QC Ultra Headphones, you can now disable ANC completely or manually adjust it to suit your needs.  Bose extended the battery life to 30 hours of ANC use or up to 45 hours with noise cancellation disabled. If you opt for that spatial Immersive Audio all the time, you can expect up to 24 hours of use now. If you run out of juice before you want to take a break, the QC Ultra Headphones can be charged during use via the USB-C port. To help you conserve battery power, the headphones will now enter a standby mode when you lay them flat or fold them into their case. And when the time comes to resume listening, improved wear detection automatically turns on the headphones when they’re placed on your head.  Lastly, you’ll notice that Bose opted for polished metal on the headband where the yokes used to have a flat finish. There are also two new colors: Driftwood Sand (tan) and Midnight Violet (purple).  The second-gen QuietComfort Ultra Headphones are available for preorder today from Bose in black, white, tan and violet color options. The price remains $449, same as the original version, and general availability is scheduled for October 2. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/bose-overhauls-the-quietcomfort-ultra-headphones-with-lossless-audio-and-longer-battery-life-130018894.html?src=rss

Kirby Air Riders is a cute, chaotic racing game

Kirby is a uniquely wholesome Nintendo character, yet his games often have a quirky mean streak to them. They’re all about letting players absorb enemies and take on some wild powers to tear through vibrant stages with reckless abandon. That’s especially true with Kirby Air Riders, the long-awaited sequel to the GameCube classic racing game, Kirby Air Ride. Much like the original, it’s a fast-paced racing game starring Kirby and friends as they race through visually striking locales – it also happens to be one of the most chaotic racing games I’ve played in quite a while. At PAX West 2025 in Seattle, I spent an hour playing Kirby Air Riders, reacquainting myself with the approachable yet surprisingly deep mechanics from the cult-favorite 2003 racing game. It’s certainly interesting to see game director Masuhiro Sakurai follow up Super Smash Bros. Ultimate with a Kirby racing game. Still, after playing Air Riders, this racer carries that similar ‘go-for-broke’ energy that runs deep in his previous games. Like the original game, you race through a variety of stages inspired by the Kirby series. The sequel takes things further with an expanded roster of Kirby characters, such as Meta Knight and King Dedede, each with their own unique skills and stats as racers. While you race through traditional tracks, Air Riders – much like the original – also opens up free-for-all action stages and mini-games that test your skills in drifting, gliding, and the classic ability of sucking up to gain new powers. Kirby Air Riders totally doubles down on what made the original so unique, and that’s what makes it such an incredibly bizarre take on a racing game. In many ways, Air Riders does to racing games what Smash Bros did for the fighting genre – injecting non-genre-conforming systems and concepts that may seem out of place for the type of game it wants to be. However, playing Kirby Air Riders can take some getting used to, especially considering its fairly limited control scheme. Much like the original, acceleration happens automatically, and the game instead has you focus on managing movement and momentum with the control stick and a single button to engage boosts – and that’s all you need for controlling your chosen racer’s vehicle. But therein lies the nuance of playing; by managing momentum and speed, you can engage drifts and power spin attacks to overcome rivals on the track. Nintendo It pays to be aggressive in Kirby Air Riders, as you’ll gain speed by successfully landing attacks on enemies. A particular racer I used often was Return to Dream Land’s Magolor, who could sprout ground spikes after landing from jumps. The sequel even expands upon the offensive nature of Air Riders with a new special ability button, which activates character-specific attacks after filling a meter. I was really taken aback by how fast and chaotic races can get, and I found myself getting caught off guard by how diabolical the other rivals can get, unleashing attacks and snatching victory in a pinch. In fact, I closed two races in 2nd place back-to-back in the final second due to King Dedede engaging their vehicle’s boosts at the right time. In that sense, it took me some time to come to grips with the game’s rapid pace and how quickly things can turn against you. This was especially true with the returning City Trial mode, which is essentially Kirby Air Riders‘ take on the classic kart-racer battle mode in the vein of Mario Kart 64 or Twisted Metal. In City Trial, players and CPU characters enter a mad dash to collect power-ups and upgrade their vehicles in a large open area, which culminates in themed mini-games to decide the final winner. It took me some time to understand the larger goal of City Trial, as it felt like getting swept up in a colorful mosh pit – one where other players can snatch your vehicles. This battle mode quickly becomes extremely hectic and the dynamic events lead to some truly bizarre scenarios, such as bombs raining down on the arena, which can send players scrambling. City Trial is a fun, mini-open-world to explore that features a set of secrets to find, and I really took a liking to just how much is packed into these events. It took me some time to really get into the groove of Kirby Air Riders and its pretty ruthless approach to action-racing – and this was after spending 20 minutes running the generous tutorials that explained the systems at work. I still liked the sheer spectacle of it all. Once I found my flow within the chaos, it really helped to bring Kirby Air Riders into focus for me, and I really appreciated the over-the-top spectacle that it is as a racing game. It’s a very different type of racing that sets itself apart from Mario Kart World and other games of its kind. In fact, there are aspects of Kirby Air Riders that I still don’t quite understand. OK with that because I just had so much fun trying to go with the flow. Kirby Air Riders will be released on November 20, 2025 on the Nintendo Switch 2. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/kirby-air-riders-hands-on-123040486.html?src=rss

Valerion launches new premium projector with anti-rainbow effect technology

After a successful Kickstarter campaign, Valerion is formally announcing its new premium projector, the VisionMaster Max, at IFA 2025. The boxy little projector offers improved contrast and brightness, but the feature that should be most interesting to home theater aficionados is how it tries to address the “rainbow effect” common in some cheaper projectors. Cheaper DLP projectors sometimes display stuttery strobes of color when the projector’s color wheel is forced to quickly shift between colors during fast-paced scenes. While these doesn’t necessarily impede watching a movie or TV show, the rainbow effect can bother sensitive projector owners. The VisionMaster Max attempts to address the problem with what Valerion calls “Anti-RBE Technology” that “reduces rainbow effects by 99.9 percent.” The company pulls this off by using software to blend the individual color sequences of whatever you’re watching faster than the human eye can perceive, creating what looks like a seamless image. Valerion Valerion says the VisionMaster Max also has an upgraded native contrast ratio of 5,000:1 and an AI-assisted “Enhanced Black Level (EBL)” contrast of 50,000:1 for improved depth and details in shadows. Valerion’s dramatically named “NoirScene Dark Field Engine System” mixes stable luminance from a fixed iris aperture and an EBL algorithm to offer deeper blacks with less need for calibration. Combined with the VisionMaster Max’s up to 3,500 lumens of brightness, it makes the projector even more usable during day or night. The VisionMaster Max also carries over the adjustable lens system from some of Valerion’s other projectors, offers support for Gigabit ethernet and Wi-Fi 6E and runs Google TV. Despite favoring Google’s home theater OS, Valerion guarantees you can fully integrate the VisionMaster Max with Google Home, Apple HomeKit, Amazon Alexa, Control4 and Crestron smart home systems. If that all sounds good, just make sure you’re comfortable paying for a premium experience. Valerion says the VisionMaster Max will be available in October 2025, starting at $4,999. This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/valerion-launches-new-premium-projector-with-anti-rainbow-effect-technology-120058357.html?src=rss