The DOJ sues Uber (again) for allegedly discriminating against people with disabilities

The US Department of Justice sued Uber on Thursday over disability discrimination… again. The lawsuit claims the company and its drivers “routinely refuse to serve individuals with disabilities.” It specifically calls out its handling of passengers with service animals or stowable wheelchairs. The suit was filed in federal court in Northern California. “Despite the importance of its services to people with disabilities, Uber denies people with disabilities full and equal enjoyment of its services in several critical ways,” the lawsuit reads. It also accuses Uber’s drivers of insulting and demeaning people with disabilities and asking them inappropriate questions.  In a statement sent to Engadget, Uber contested the government’s claims. “Riders who use guide dogs or other assistive devices deserve a safe, respectful, and welcoming experience on Uber — full stop,” the company wrote. “We have a clear zero-tolerance policy for confirmed service denials, and we fundamentally disagree with the DOJ’s allegations.” Uber said all drivers must acknowledge and agree to its service animal policy before they can begin driving. “When we confirm a violation, we take decisive action, including permanent account deactivation,” the company wrote. Uber noted that its community guidelines prohibit discrimination. It also added that it sent a service animal education video to all US drivers last year, explaining their vital role. Uber Earlier this year, Uber added a feature that lets passengers alert drivers that they’ll be traveling with service animals. The DOJ’s complaint says the company introduced the feature only after being notified of the investigation. “But Uber has continued to discriminate against riders who use service animals notwithstanding the feature,” the filing reads. The DOJ is seeking a jury trial, injunctive relief and monetary damages. It also wants to charge Uber a civil fine for violations of the Americans with Disabilities Act. If this all sounds familiar, there’s a good reason. The DOJ sued Uber in 2021 over similar claims. That suit focused on “wait time” fees sent to passengers who, due to their disabilities, needed more time. The two sides settled the lawsuit in 2022. Uber agreed to pay at least $2.2 million to passengers with disabilities who were charged waiting fees. The company has also faced a string of lawsuits from passengers over serving riders with disabilities. This article originally appeared on Engadget at https://www.engadget.com/transportation/the-doj-sues-uber-again-for-allegedly-discriminating-against-people-with-disabilities-195442362.html?src=rss

Perplexity’s definition of copyright gets it sued by the dictionary

Merriam-Webster and its parent company Encyclopedia Britannica are the latest to take on AI in court. The plaintiffs have sued Perplexity, claiming that AI company’s “answer engine” product unlawfully copies their copyrighted materials. They are also alleging copyright infringement for instances where Perplexity’s AI creates false or inaccurate hallucinations that it then wrongly attributes to Britannica or Merriam-Webster. The complaint, filed in New York federal court, is seeking unspecified monetary damages and an order that blocks Perplexity from misusing their content. “Perplexity’s so-called “answer engine” eliminates users’ clicks on Plaintiffs’ and other web publishers’ websites—and, in turn, starves web publishers of revenue—by generating responses to users’ queries that substitute the content from other information websites,” the filing reads. “To build its substitute product, Perplexity engages in massive copying of Plaintiffs’ and other web publishers’ protected content without authorization or remuneration.” This isn’t Perplexity’s first time facing allegations that it has unlawfully taken another website’s content. Last year, the AI company was accused of copyright infringement by the Wall Street Journal and the New York Post. Just last month a pair of Japanese media companies, Nikkei and the Asahi Shimbun, sued it on similar claims. This article originally appeared on Engadget at https://www.engadget.com/ai/perplexitys-definition-of-copyright-gets-it-sued-by-the-dictionary-213408625.html?src=rss

Video Games Weekly: It’s weird that esports is segregated by gender

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (Or, I dunno, Thursday), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget. Please enjoy — and I’ll see you next week. Earlier this week, FlyQuest top laner Bwipo (Gabriël Rau) was suspended for one series of the League of Legends LTA playoffs after saying some wild stuff during a livestream about women and their ability to play esports. Here’s a sampling of what he said: “I think there’s just not enough support for female pro players… women’s anatomy and their monthly cycles are just extremely different from males, and there’s no proper support system for women to go through what they’re going through.” “Even men just tilt out of their fucking minds when they’re playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be fucking playing competitive games as a woman, in my opinion.” OK, Bwipo. His comments received an appropriate amount of ridicule from fellow players, casters and fans, and FlyQuest benched him during a pivotal moment in the race to Worlds. He has apologized and pledged to “reflect, listen, and do better.” So, here we are yet again. It’s 2025 and it must be stated: Men are not biologically better at video games than women. Women, femmes and nonbinary people are not physiologically less interested in or skilled at competitive gaming than a player who lives as a dude. Gender on its own has no bearing on how quickly a person can click a mouse, scan a screen or strategize in high-intensity situations, and lines of code react the same no matter how an individual player identifies. That said, I find myself agreeing with Bwipo’s initial statement, “There’s just not enough support for female pro players.” I understand, in a backward kind of way, the logical leaps he then tried to make in order to explain a situation that doesn’t make any sense — namely, the absence of non-guy players in mainstream, professional esports. His conclusion may have been laughably misguided, but the core conundrum still stands. The professional esports scene is segregated by gender and dominated by men. There are no hard and fast rules barring women or gender nonconforming people from competing at a professional level in any major league, but there are vanishingly few women, femmes or non-male-presenting players participating in mainstream esports tournaments, and this tends to be the baseline. There are separate leagues and competitions established specifically for women and gender nonconforming players, and while I find these events to be extremely exciting, they’re siloed and receive far less financial, marketing and back-end support than mainstream tournaments. Women’s esports leagues exist in a bubble that, for some strange reason, seems to be modeled on the gender segregation practices of traditional sports, with matching gaps in pay, respect and opportunity. A handful of women players have broken through on the main stage over the years, including Potter (Christine Chi, CS:GO), Karma (Jaime Bickford, Rocket League), Hafu (Rumay Wang, WoW, Hearthstone) and Scarlett (Sasha Hostyn, StarCraft II). Still, the earnings gap between men and women in esports is cavernous: According to Esports Earnings, the top male player on record is N0tail (Johan Sundstein, Dota 2), with $7,184,163 in prize money to his name. The top female player on that list is Scarlett, with $472,111 in total earnings. There are 619 male players ahead of her, and the totals don’t factor in the lucrative sponsorship deals available to elite gamers. I have to say it again. Esports, an industry built around people playing video games really well, is segregated by gender. Isn’t that insane? The natural question is, why? It’s not because only men are good at video games, since we’ve established that’s a steaming pile of horseshit. Nor is it because, as Bwipo suggested, some women menstruate. But the actual reason is just as clear. It’s sexism. The gender makeup of the mainstream esports scene is the result of everyday, bog standard, garden variety, run of the mill misogyny. In the world of esports, it’s sponsored by Red Bull, drenched in LEDs and proudly hosted by your favorite streamer. At our current stage, when a veteran LoL player is openly trying to bring back the hysteria diagnosis rather than looking at the realities of a system that provides him privilege, I think we have to say it plainly. Put the pivotal issue on the table so we can look at how ugly, regressive and nasty it is. Only then can we start to change it. There is a dearth of women, femmes and nonbinary people in mainstream esports because of the sexism that permeates society at large. I understand why someone like Bwipo — or other players, coaches, presenters, managers, team owners, league organizers or game makers at the highest levels of esports — wouldn’t want to acknowledge this fact or how much power it holds over the entire scene. I get that some would rather twist themselves into knots trying to blame women for their own exclusion, instead of tackling an uncomfortable social issue that runs far deeper than just the gaming industry. I understand it, but I think it’s cowardly. Ostrich behavior. So, let’s look at it. If misogyny in esports is the problem, I think a solution has to lie in the talent pipeline. During the scouting stages, when school-age players of all genders are streaming and climbing ranks from their bedrooms, boys naturally receive things from the community that girls don’t, like enthusiastic support, a welcoming attitude, respect, and, eventually, enough belief

Google Maps wasn’t loading in some regions due to an outage

Google Maps suffered an outage that left the mobile version of the service unable to fully load its map or provide directions. Over 4,000 reports were filed on Downdetector since the outage started, and Google’s Status Dashboard noted that the company was investigating an issue with the Maps SDK and Navigation SDK at 3:34PM ET. By 6:27PM ET, Google said the issue has been resolved and that it will publish an “analysis of this incident” once it has completed its internal investigation. At the peak of the outage, both the Android and iOS versions of Google Maps were unable to fully load a map, display listings or provide directions. In at least one case, the apps also showed an error message saying that Google Maps “Cannot reach server.” Whatever caused the outage hasn’t extend to the web version of the navigation service, which continues to work as normal. Ian Carlos Campbell for Engadget Google’s dashboard updated to say that “mitigation work is currently underway by our engineering team” and that it was “seeing indications of recovery” at around 5:22PM ET. Around 30 minutes later, the company said that the issue was partially resolved, but that it couldn’t share “an ETA for full resolution at this point.” In the description of the issue on Google’s Status Dashboard, Google has yet to provide an explanation for the outage or detailed what it’s doing to fix the issue. Engadget has contacted Google for more information and will update this article if we here back. Google’s last major outage occurred in June, though it was primarily concentrated in the company’s Google Cloud service. Given the number of clients who use Google Cloud, the outage impacted everything from Spotify to Snapchat for multiple hours. Update, September 11, 2025, 6:09PM ET: Updated article again to include details from Google’s Status Dashboard. Update, September 11, 2025, 5:38PM ET: Updated article to include new information shared on Google’s Status Dashboard. Update, September 11, 2025 9:51PM ET: Updated article to note that the issue has been resolved.  This article originally appeared on Engadget at https://www.engadget.com/apps/google-maps-isnt-loading-in-some-regions-due-to-an-apparent-outage-204458737.html?src=rss

Microsoft and OpenAI announce the ‘next phase’ of their partnership

Microsoft and OpenAI have issued a joint statement to say that they have signed a non-binding memorandum of understanding for the “next phase” of their partnership. The companies are still finalizing the terms of agreement and haven’t shared the details of what their future would look like exactly. But according to The New York Times, the deal includes hows the parties share technology and and the revenue from those technologies. The new agreement also reportedly modifies the clause in the original, which states that Microsoft cannot access OpenAI’s most powerful technology if its board decides that it has reached human-like artificial general intelligence or AGI.  In addition to the new deal, The Times says OpenAI is giving an equity stake worth at least $100 billion to its nonprofit arm that will continue to oversee and control the organization. As the publication notes, a change in the company’s agreement paves the way for OpenAI to transition into a public benefit corporation, a type of corporation that’s meant to make a positive impact on society, and for an eventual IPO. OpenAI had to reach an acceptable agreement with Microsoft first, including how much equity it’s getting in the AI firm’s for-profit arm. Microsoft had invested over $13 billion into OpenAI and is entitled to 49 percent of its future profits.  Reports about OpenAI moving away from its complicated non-profit structure started coming out last year. After Christmas in 2024, it officially announced its plan to transform itself into a public benefit corporation with ordinary shares of stock. “It will enable us to raise the necessary capital with conventional terms like others in this space,” it said at the time. In May, however, OpenAI announced that it was no longer going to remove the control of its for-profit arm from its non-profit board. “OpenAI was founded as a nonprofit, and is today overseen and controlled by that nonprofit. Going forward, it will continue to be overseen and controlled by that nonprofit,” it said.  This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-and-openai-announce-the-next-phase-of-their-partnership-035247037.html?src=rss

How to choose the best TV for gaming right now

These days, the best TVs for gaming aren’t much different from the best TVs you can buy as a whole. But if you’re hoping to make your PlayStation 5 or Xbox Series X games look their best, there are a few key features to keep in mind. To help you get the most from your living room setup, we’ve broken down a few tips for buying a good gaming TV and picked out a few well-reviewed options from across the price spectrum. What to look for in a gaming TV Whether you use it for gaming or not, all good TVs are built on the same foundations. You want a 4K resolution, enough brightness to overcome glare, a relatively high contrast ratio with deep and uniform black tones, wide viewing angles and colors that find the right balance between accuracy and saturation. For video games specifically, the ideal TV has a 120Hz refresh rate (or higher), VRR support, minimal input lag and fast motion response, with no blur or other unwanted artifacts behind quick-moving objects. Of course, finding a set that does all of this well and fits into your budget can be tricky. OLED and LCD For now, top OLED TVs generally offer the best picture quality for gaming or otherwise. But good OLED sets usually cost more than their LCD counterparts, and some models may not get bright enough for those who have their TV set in a particularly bright room. More specifically, modern OLED TVs may utilize different types of OLED display tech: WOLED (i.e., “White OLED”) or the newer QD-OLED. We won’t dig too deep into how the two diverge in panel composition and subpixel structure, but the simplified version is that QD-OLED displays use a layer of quantum dots (hence the “QD”) to deliver a wider gamut of more vibrant colors than traditional WOLED sets. This doesn’t mean all QD-OLED TVs are inherently better: How well an individual set performs is more important than the panel it uses, and some premium WOLED TVs like the LG G5 use a new “four-stack” structure to improve color purity and brightness. (Other models have used a display tech called Micro Lens Array (MLA) to greatly boost brightness as well.) Certain WOLED TVs may also handle reflections better or retain deeper black tones in a bright room. And either way, virtually all OLED TVs share the same core strengths.  If you opt for an LCD TV — whether to save cash or stick in room with poor light control — an advanced backlight with smaller and more precise mini LEDs and effective full-array local dimming will usually improve contrast and lighting detail. Many of these TVs, including some budget-level models, also use quantum dots to enhance colors (and are labeled as “QLED” TVs). They usually aren’t as vivid or fast in motion as the top OLED sets, but they’re often brighter and more affordable, and the best can still produce an excellent image in their own right. HDMI 2.1 To get the most out of a PlayStation 5 or Xbox Series X/S, your TV should have full HDMI 2.1 support. This update to the HDMI spec enables a higher maximum bandwidth — 48 gigabits per second, up from HDMI 2.0’s 18 Gbps — and a handful of features that are beneficial for gaming performance specifically. Those include variable refresh rate (VRR) and automatic low latency mode (ALLM), which we detail further below. Beyond that, perhaps the chief perk of HDMI 2.1 is its ability to transmit sharp 4K video up to a 120Hz refresh rate with modern consoles like the PS5 and Xbox Series X, or up to 144Hz with a powerful gaming PC. Not every PS5 or Xbox Series X/S game supports frame rates that high — and some only do at lower resolutions — but those that do will look and feel especially fluid in motion. HDMI 2.1 also includes support for Enhanced Audio Return Channel (eARC), which allows you to pass higher-quality lossless audio from a source device connected to the TV to a compatible soundbar or receiver. The more full HDMI 2.1 ports your TV has, the better. “Full” is the key word there. As reported by TFT Central, because HDMI 2.1 is backwards compatible with HDMI 2.0, TV and monitor manufacturers have been allowed to brand HDMI ports as “HDMI 2.1” even if they lack full (or any) support for the spec’s upgraded features. We recommend a few TVs below that have true HDMI 2.1 ports, but if you’re buying a new TV for gaming, make sure your chosen set isn’t trying to hide any capabilities you may consider essential. While HDMI 2.1 is the latest and greatest today, it’s worth noting that the HDMI Forum officially revealed a new HDMI 2.2 spec at CES 2025. This update promises a greater maximum bandwidth of 96 Gbps, which should technically enable even higher refresh rates and resolutions. It could also help reduce hiccups in audio and video syncing (i.e., annoying lip-sync errors). If history is any indication, though, we’re still a bit away from HDMI 2.2 ports appearing on TVs you can actually buy. Even then, the only people who could take advantage of the theoretical resolutions and refresh rates allowed by the spec are those who connect a super-powerful gaming PC to their TV. But this could always change with whatever the next PlayStation and Xbox consoles bring. HDR — High Dynamic Range HDR refers to a TV’s ability to display a wider range between the darkest and brightest parts of a picture. This can bring out details that would otherwise be missing on a standard dynamic range (SDR) TV, in both the very dark and (especially) very bright areas of an image. HDR typically comes with an improvement to color reproduction as well, displaying a larger palette of more vibrant colors that brings content closer to its creator’s original vision. To get an HDR picture, you need both content that is mastered

Live Translation with AirPods won’t come to EU-based Apple users

Europe, the bloc with 24 official languages and 287 spoken in total, won’t get Apple’s Live Translation with AirPods feature for now. “Live Translation with AirPods is not available if you are in the EU and your Apple Account Country or Region is also in the EU,” the company said on its iOS feature availability page. No reason was given, but it may have to do with the EU’s strict rules around artificial intelligence and how it impacts privacy. If that’s the case, Apple may be waiting for the EU to approve or examine the feature before implementing it in the region. The AI Act is most strictly applied to “high-risk use cases” involving the potential for discrimination or violation of users’ privacy. To that end, the EU may want to ensure that date stored when using the app is kept securely and locally in the bloc. Apple’s phrasing about availability seems to indicate that it will work for North American and other users visiting the bloc and possibly vice-versa. Only users with an Apple Europe account who are also in Europe won’t be able to access the feature. Live Translation lets users with AirPods communicate naturally with speakers of other languages. If the other party also has AirPods, the conversation is translated and heard by both people. If you’re speaking with someone without AirPods, speech is translated onto your phone where it can be either be read or heard by the other party.  Live Translation was first introduced at WWDC as part of iOS 26 and unveiled as a key feature for the AirPods Pro 3 during Apple’s “Awe Dropping” event on Tuesday. It will work on iPhone 15 and later devices running Apple Intelligence, and be available with the AirPods Pro 3, AirPods Pro 2 and AirPods 4 once iOS 26 arrives on September 15. Right now, Live Translation supports real-time translation between English, French, German, Portuguese (Brazil), and Spanish. However, Apple plans to add Italian, Japanese, Korean, and Chinese (simplified) support later in 2025. This article originally appeared on Engadget at https://www.engadget.com/mobile/live-translation-with-airpods-wont-come-to-eu-based-apple-users-125410519.html?src=rss

The best VR accessories for 2025

Virtual reality headsets are great on their own, but the right accessories can make them more comfortable, practical and immersive. You might want a softer facial interface or a silicone face cover to keep things clean during long sessions, a battery strap to extend playtime or a USB-C cable for faster charging and data transfer. Some users also add haptic accessories that provide physical feedback for a more realistic experience. Whether you’re playing games, watching videos or working in VR, small upgrades like these can make a big difference in how your setup feels and performs. Table of contents Best VR accessories: Controllers Best VR accessories: Headsets Best VR accessories: Fitness Best VR accessories: Cables, chargers and batteries VR accessories FAQs Best VR accessories: Controllers Best VR accessories: Headsets Best VR accessories: Fitness Best VR accessories: Cables, chargers and batteries VR accessories FAQs What equipment do you need for VR? What you need depends on the VR headset you buy. Some devices, like the Meta Quest 3, are entirely standalone, which means you don’t need anything but the headset itself to use it. Other VR headsets need to be connected to a system from which it can draw power and run software. Some systems, like the HP Reverb G2, must connect to a PC, while others like the PS VR2 can connect to gaming consoles like the PS5. Most VR headsets come with the basic controllers you’ll need to control actions and movement in virtual worlds. What’s the difference between PC VR, Smartphone VR and Gaming Console VR? The main difference between those three VR systems is the main machine that allows the VR headset to run. PC VR headsets require a PC, like a gaming laptop or desktop, to run, while smartphone and gaming console VR systems require smartphones and gaming consoles, respectively, to work. Do all VR headsets need a phone? No, not all VR headsets need a phone to work. Many VR headsets have build in displays that sit in front of your eyes and basically act as your window into the virtual world. This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-accessories-150021126.html?src=rss

MotoE, the electric bike world championship, is going on hiatus due to lack of interest

The International Motorcycling Federation (FIM) and MotoGP are putting the MotoE electric bike world championship on hiatus following the 2025 season. The organizations cite a lack of viewership and an electric performance motorcycle market that “has not developed as expected.” “Today we announce the suspension of the FIM MotoE World Championship,” FIM President Jorge Viegas said in a statement. “Despite all the best efforts to promote this innovative category together with (MotoGP rights holder) Dorna, the truth is that we haven’t reached our objectives, nor has the industry associated with performance electric bikes.” There are two more races remaining in the 2025 MotoE season. The indefinite hiatus begins after that. MotoGP and the FIM said they would continue monitoring the industry to suss out when electric bikes become relevant enough to once again sustain a robust event schedule. MotoE’s inaugural year was in 2019, starting with just six four-round races throughout the season. It had some buzz at the beginning, as the circuit expanded to 16 eight-round races. However, this was cut back to seven rounds in 2025. Ducati provided the race bikes for all teams in the MotoE class after replacing Energica Ego Corsa in 2023. These electric bikes reached top speeds of 171 MPH and, obviously, had just enough range to complete a full race. Traditional MotoGP bikes hit speeds of up to 224 MPH. This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/motoe-the-electric-bike-world-championship-is-going-on-hiatus-due-to-lack-of-interest-152652067.html?src=rss

Gmail will now filter your purchases into a new tab

Google is rolling out an update for Gmail on mobile and the web that will make it easier to track emails for your deliveries. The most prominent change you’ll see is a new Purchases tab, where Gmail will put all your delivery emails so you can view them in one place. In the app, you’ll be able to access the new view via the side menu. Just click the hamburger icon in the text box at the top of the interface.  Even though deliveries now have their own tab, Gmail will still show packages that are set to arrive within the day as cards at the top of your primary inbox, as you can see in the image above. Each card comes with a “See item” or a “Track Package” button that you can click or tap without having to search for the original delivery email. The new delivery tab will start showing up in your personal Gmail accounts starting today.  In addition, Google is updating Gmail’s Promotions tab, allowing you to sort the emails in it by “most relevant.” Gmail will decide which brands and emails are most relevant for you based on what you’ve interacted with the most in the past. It will also send you “nudges” on upcoming deals and offers that are set to expire soon. You’ll see the changes to the Promotions tab in the coming weeks.  This article originally appeared on Engadget at https://www.engadget.com/apps/gmail-will-now-filter-your-purchases-into-a-new-tab-160004429.html?src=rss