Cozy detectives, urban disc golf and other new indie games worth checking out

Welcome to our latest recap of what’s going on in the indie game space. This week, the revived Acclaim held a very fun showcase (and we’ll get to some of the games from that). But on Friday, Nintendo soaked up all the attention with an hour-long Direct. Sure, it included some first-party games, such as Mario Tennis Fever, Metroid Prime 4: Beyond and a Donkey Kong Bananza expansion. But Nintendo highlighted several indie games in the newsy showcase, too. Hades 2 is arguably the highest-profile name among those, and the full version isn’t far away at all — it’ll hit Switch, Switch 2, Steam and Epic Games Store on September 25. Stardew Valley, Human Fall Flat, Overcooked 2 and PowerWash Simulator 2 are getting Switch 2 versions as well. It wouldn’t be a Nintendo Direct without a shadowdrop. Sure enough, Lynked: Banner of the Spark landed on Switch and Switch 2 on Friday, with mouse control and GameShare support on the newer system. This is an action RPG from FuzzyBot and publisher Dreamhaven that looks a bit like a cross between Hades and Hi-Fi Rush. I’ll be honest, I’ve had Lynked: Banner of the Spark sitting on my PC for months. I’m definitely interested in checking it out, but it’s just one of those things that’s unfortunately slipped further and further down my to-play list. I’m still hoping to carve out time to properly check it out before it’s time to start putting together our games of the year list. Popucom (which debuted on Steam earlier this year) also looks pretty intriguing. From Hypergryph and publisher Gryph Frontier, this is a multiplayer-only adventure platformer in which you take out enemies with match three-style shooting.  Here’s the twist: each player only has two colors, so you’ll need to work together to fire the correct blobs at bad guys and obstacles. Popucom is coming to Switch this holiday season. New releases Little Problems: A Cozy Detective Game is a new title from the small team at female-led Indonesian developer Posh Cat Studio and publisher Amplified Games. As the name suggests, it’s a slice-of-life detective game that sees you getting to the bottom of misunderstandings and minor inconveniences. You play as freshman student Mary, and one of the first mysteries you’ll have to solve involves finding the location where her study group is supposed to meet after she forgets where to go on her first day of school. The game has 10 cases overall and each has a set of puzzles to solve. It’s said to have “simple mechanics that grow into playful twists and surprising solutions.” Little Problems seems quite charming and just the kind of low-fi puzzle game that I might vibe with. It’s out now on Steam and it usually costs $10, but there’s a 10 percent discount until September 23. Disc golf feels like it would be a fun sport to get into and while there are a few courses near me, they’re not exactly easy to get to without a car. So I might just have to make do with Disc Golf City, which came out of early access on Steam for PC, Mac and Linux this week. The action takes place in a colorful city, and you can bounce your disc off of objects in the environment to pull off trick shots and try to land it in the basket. Disc Golf City, which is from Agapo Games, costs $13. There’s also a demo you can check out. Another game that came out of early access on Steam and GOG this week is Beyond Sunset. This is a cyberpunk (not that one) first-person shooter with RPG elements from Metacorp / Vaporware and publisher Movie Games. I love when a vaporwave color palette is put to good use and the lo-fi visuals here just feel right. The fast-paced movement looks pretty interesting too — it’s not hard to tell that the developers took inspiration from the Doom series. Beyond Sunset costs $10. It feels like I can’t go on the internet for five minutes without learning about a new sidescrolling Metroidvania game. Still, Katanaut is one I’ve had my eye on for a while. You’ll be facing the horrors that have taken over a space station using an array of weapons, skills and perks. This is a roguelite from Voidmaw in which there are new pathways to explore on each run. There is some permanent progression here, as you’ll pick up memory fragments during your journey through the station’s gore-soaked corridors. It was also revealed this week that Acclaim is the publisher of Katanaut, which is available on Steam. Upcoming Pacific Drive was one of the more interesting-looking games from last year that I just haven’t gotten around to checking out yet. It’s a driving sim and survival horror game set in a supernatural version of the Pacific Northwest, in which you scour the landscape for parts to upgrade your car and, hopefully, stay alive. Ironwood Studios and publisher Kepler Interactive this week announced the Whispers in the Woods expansion for Pacific Drive. Slated to arrive later this year, the DLC adds around eight to 12 hours of gameplay with new characters, dangers, mysteries and anomalies to encounter. Other updates include route modifiers and garage cosmetics to find. The rest of this week’s upcoming games are all from Acclaim, since I found just about everything in that showcase intriguing. The first game that the publisher showed off was GridBeat from Ridiculous Games. Blending together puzzles, tactics and dungeon crawling, GridBeat will see you infiltrate a corporate computer network and try to escape with valuable data while security programs and malware attempt to stop you. You’ll find more abilities and power-ups along the way. Crucially, you need to move in time to the music, since it’s a rhythm game as well. There’s a lot going on here! GridBeat is coming to Steam, but there’s no release window as yet. One thing I was really hoping to see during Acclaim’s showcase

Snapchat rolls out Group Streaks and ‘Infinite Retention’ for chats

Snapchat has introduced a couple of new features it says are “highly requested” by its users. The first is “Infinite Retention,” which as its name implies will allow you to keep a chat history like you could on a messaging app and prevent your messages from disappearing. “We’ve often heard from our community that Snapchatters want to save their chats forever and wish they could build streaks with their favorite groups,” its announcement reads.  The app has been testing the feature since 2024, and now it’s being rolled out broadly. You could already save messages in the app by tapping on them inside the chat, but this one makes things easier. It’s a setting you’ll just have to switch on or off for each conversation. If you enable the setting, the other person in the conversation will get a notification that you did, and they will be able to switch it off if they want. You can, for instance, switch Infinite Retention on for a close friend but keep it off for acquaintances. In addition, Snapchat is rolling out Group Streaks that will let you contribute to a collective Streak with your friends. To keep up individual Streaks, you’ll have to send and receive at least one photo or video Snap with a friend every day. Group Streaks are easier to keep going, since several people can participate. You can also restore a Group Streak within a week in case it ends.  Jim Lanzone, the CEO of Engadget’s parent company Yahoo, joined the board of directors at Snap on September 12, 2024. No one outside of Engadget’s editorial team has any say in our coverage of the company. This article originally appeared on Engadget at https://www.engadget.com/apps/snapchat-rolls-out-group-streaks-and-infinite-retention-for-chats-150048128.html?src=rss

Tesla’s most affordable Cybertruck gets scrapped after a whopping five months

The rear-wheel drive trim of the Tesla Cybertruck lasted about five months before it was unceremoniously removed from online sales. The Long Range model represented the most affordable Cybertruck option with its starting price of $69,990, but visitors to Tesla’s online configurator can now only choose between the all-wheel drive model that starts at $79,990 and the Cyberbeast trim, which goes for at least $114,990. Tesla launched the Long Range version of the Cybertruck in April, which arrived at $10,000 more than originally expected. Along with an elevated price tag, Tesla removed several features, including the power tonneau cover, adaptive suspension, a touchscreen for the back row, the rear lightbar and outlets in the truck bed. The RWD version also came with less towing power, a lower payload capacity and only one motor. While unrelated, the federal tax credit for EV buyers in the US is coming to a close at the end of the month, making the purchase of a Long Range model even less of a bargain. Tesla didn’t officially offer any explanation about the removal of the Long Range option from its website, but it could be attributed to low Cybertruck sales overall. According to a report from Cox Automotive, the parent company of Kelley Blue Book and Autotrader, Tesla only sold 4,306 Cybertrucks in the second quarter of the year, which is a more than 50 percent drop in sales during the same time period last year. This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-most-affordable-cybertruck-gets-scrapped-after-a-whopping-five-months-164322445.html?src=rss

Mario, Metroid, Virtual Boy and more: all the biggest announcements from today’s Nintendo Direct

Whenever there’s a Nintendo Direct in September, you can be pretty sure that it’ll be a major edition of the showcase. Given that Friday’s one was scheduled to be about an hour long and that Nintendo has a whole new console to put games on, it was already likely that there was going to be a lot of news.  Even then, it managed to be a jam-packed Direct. Let’s take a look at all the biggest announcements from the showcase, including what’s obviously the most important one: a Switch 2 version of Overcooked 2. Mario’s 40th anniversary September 13 is the 40th anniversary of Super Mario Bros. in Japan, which is a big reason why this Direct took place on a Friday (a highly unusual day for Nintendo to hold one of its showcases). Following news of Mario-related updates for the Nintendo Museum in Kyoto, the company revealed the title for the next Mario movie. It’s called The Super Mario Galaxy Movie, and it’s coming to cinemas in the US on April 3. We’ll have to wait a little longer for a trailer, though. There was no announcement of an upcoming 3D Mario game today, unfortunately, but there was still plenty of other news. Mario Tennis Fever is coming to Switch 2 in February as the first new Mario Tennis game since 2018. Yoshi’s getting another adventure of his own with the Switch 2 platformer Yoshi and the Mysterious Book, which is set to arrive next spring. A Switch 2 version of Super Mario Bros. Wonder with fresh multiplayer modes will drop around that time too.  Before all of that, though, Nintendo is bringing the wonderful Wii games Super Mario Galaxy and Super Mario Galaxy 2 to Switch on October 2. They’ll be available separately or as a bundle on the eShop and as a combined edition on a $70 physical cartridge. On Switch 2, you’ll be able to play these two classics in 4K.  Two Mario Galaxy Amiibo figures are coming in April as well. Even though I’m not typically an Amiibo collector, I really want those because Luma is just adorable. In addition, Nintendo plans to release a physical collectible of the Talking Flower from Super Mario Bros. Wonder next spring. Donkey Kong Bananza DLC out today If you’ve already smashed everything to smithereens in Donkey Kong Bananza and have been yearning for more to do in one of the biggest Switch 2 exclusives to date, you’re in luck. Nintendo revealed a paid expansion for the platformer during the Direct. It’s called DK Island & Emerald Rush and it’s out today for $20. You’ll be able to barrel around Donkey Kong’s home island and meet up with some familiar faces. After you’ve beaten the story in the main game, you’ll be able to try the Emerald Rush mode. This will see you undertaking timed runs in DK Island and the main game’s layers to collect emerald ore, smash fossils and collect Banandium Gems.  Meanwhile, Nintendo has released a demo for the main game. So, if you have a Switch 2 and haven’t played Donkey Kong Bananza yet, you’ll be able to find out for yourself why the other cool kids are saying “ooh, banana!” all the time. Pokémon Pokopia Quite a few people were expecting/hoping for news of a new Animal Crossing during the Nintendo Direct. While that didn’t happen, Nintendo had arguably something even more exciting to announce — especially if you’re both an Animal Crossing and Pokémon fan. Pokémon Pokopia is the first Pokémon life simulation game. You’ll play as a Ditto who has been transformed to look like a human and turn empty land into a cozy paradise for both yourself and Pokémon. Ditto can learn abilities from Pokémon, such as using Squirtle’s Water Gun to give life to flora.  It looks utterly lovely. Pokémon Pokopia is coming to Switch 2 in 2026. Fire Emblem: Fortune’s Weave Nintendo used this Direct to seriously start filling out its Switch 2 slate for 2026. One of the games it’s publishing for the system next year is a new entry in the Fire Emblem series. It announced Fire Emblem: Fortune’s Weave during the showcase. As ever, this will be a turn-based tactical RPG. The debut trailer touched on the story and characters in the upcoming game.  Metroid Prime 4 and Hades 2 release dates We had a feeling these were coming soon, but release dates for both Metroid Prime 4: Beyond and Hades 2 were both major announcements during the Direct. Samus has a rad, Tron-esque bike in Metroid Prime 4: Beyond, which will arrive on Switch and Switch 2 on December 4. Hades 2, meanwhile, will arrive on Switch and Switch 2 on September 25. The full game will be available on Steam and Epic Games Store on the same day as it will exit early access on PC. There were be cross-save support across PC and Switch/Switch 2. The Switch 2 version will support 120fps gameplay when the console is docked. That Hades 2 and Hollow Knight: Silksong are dropping in the same month is pretty wild. Apologies to any designs you had on getting some sleep in September. Hyrule Warriors: Age of Imprisonment release date Nintendo announced Hyrule Warriors: Age of Imprisonment during a dedicated launch direct for Switch 2 back in April, and now there’s a release date for this hack and slash game. It’s coming to the console on November 6. Age of Imprisonment, which was developed by Koei Tecmo’s AAA Games Studio, sees Princess Zelda traveling back in time and meeting Rauro and Sonia, the first king and queen of Hyrule. You’ll try to take down Ganondorf (yes, again) in what’s known as the Imprisoning War. Zonai devices will be at your disposal. According to the trailer, you’ll “uncover ancient truths that were only glimpsed in The Legend of Zelda: Tears of the Kingdom.” There’s two-player co-op support via split-screen and GameShare. Zelda, Rauru and Sonia are among the playable characters, and you’ll be able

Instagram fixed an issue that caused posting multiple Stories to tank your reach

Instagram fixed a bug that caused the reach of some users’ Stories to shrink when they posted more than one Story a day, Instagram head Adam Mosseri shared on Friday. The fix addresses a common complaint shared by creators in the last year that they were disincentivized to use Stories because of how regularly using the feature impacted the number of people who actually saw their posts. “People were complaining about getting less reach with their Stories if they posted lots of Stories in the same day,” Mosseri said in a video announcing the change. “That is not at all the intended behavior of Instagram.” Fixing the bug doesn’t mean every Story you add will be watched, but Mosseri says posting multiple Stories a day won’t negatively impact the reach of your Stories overall, especially your first Story. View this post on Instagram A post shared by Adam Mosseri (@mosseri) For anyone who primarily uses Instagram to keep up with their friends, the change might not matter all that much. But much like YouTube, Instagram is an increasingly professionalized platform where people post in the hopes of expanding their reach and earning a living off their content. That creates an interesting dynamic between Mosseri’s regular announcements and users trying to suss out the nuances of the platform’s algorithm. For every new feature, like adding of comments to Stories, there’s subtler tweaks that can totally change creators’ content strategy. This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-fixed-an-issue-that-caused-posting-multiple-stories-to-tank-your-reach-184714482.html?src=rss

Balatro’s big 2025 update won’t be coming out this year after all

Fans will have to wait a little bit longer for the hotly-anticipated Balatro 1.1 update. Developer LocalThunk just announced it will not be coming out in 2025, despite previously promising a release this year. Instead, it’ll come out “when it’s done.” It’s worth remembering that Balatro was created by a single person, and the same goes for this update. The lone developer also made the original balance patch and the well-regarded mobile port. He says he’s “well and truly burned out.” LocalThunk apologizes for the delay and says “it has become clear now that it won’t happen by the end of the year.” It’s actually nice to let us know now instead of forcing us to wonder where the update is for the next several months. “I still consider this my hobby,” he wrote. “The prospect of rushing the work and going back into crunch mode to get it out this year just felt terrible.” Now for some good news. The update is definitely coming, just not right now. It’ll be free for all players on all platforms. The developer also hinted that this update would not be the final DLC drop for the game. For the uninitiated, Balatro is a deckbuilding roguelike that’s loosely based on poker. Consider it the highly addictive sequel to poker we never knew we needed. It has proven to be a bona-fide phenomenon. This article originally appeared on Engadget at https://www.engadget.com/gaming/balatros-big-2025-update-wont-be-coming-out-this-year-after-all-183511401.html?src=rss

What to expect at Meta Connect 2025: ‘Hypernova’ smart glasses, AI and the metaverse

Meta Connect, the company’s annual event dedicated to all things AR, VR, AI and the metaverse is just days away. And once again, it seems like it will be a big year for smart glasses and AI. This year, the event will take a slightly different format than in the past. Mark Zuckerberg is scheduled to kick things off with an evening keynote at 5PM PT on Wednesday, September 17. A developer keynote with other executives will take place the next morning on September 18, beginning at 10AM, with more talks and developer sessions to follow. It’s not clear why Meta changed things up this year, but it is shaping up to be a particularly eventful year for Connect. We’re expecting two new models of smart glasses, including Meta’s first to have a display, as well as new Meta AI and metaverse updates. As usual, Engadget will be reporting live from Zuckerberg’s keynote at Meta HQ, but until then, here’s a closer look at what’s coming and what to keep an eye on. New and updated smart glasses The biggest news of the day will be Meta’s next-generation of smart glasses. The frames, often referred to by their reported internal name “Hypernova,” will be the first consumer-ready glasses from Meta that have a display. We already know quite a bit about these thanks to more than a year of leaks. While the frames are expected to have a small display on one side, they won’t offer the kind of immersive augmented reality experience we’ve seen on Meta’s Orion prototype. Instead the display will allow you to view things like notifications and photo previews. The glasses will also come with a dedicated wristband, similar to what the company showed off with Orion, that allows the wearer to control specific features through hand gestures. The EMG wristband that’s part of the Orion prototype.Karissa Bell for Engadget The glasses, which may officially be called “Celeste,” are expected to go on sale later this year, will likely cost around $800. They could be sold with Prada branding, which would be in line with Meta’s longtime EssilorLuxottica partnership, according to CNBC. Given the much higher price tag — most of Meta’s Ray-Ban-branded glasses cost around $300 — it seems Meta is positioning this as a higher-end product that will have a more limited appeal. Analyst Ming-Chi Kuo has suggested Hypernova will have a “negligible” share of the overall smart glasses market. It also sounds like we could see a new version of Meta’s smart glasses without a display with an updated version of the Ray-Ban Meta smart glasses. There could be two versions for sunglasses and clear frames, according to leaked renders. The new glasses are reported to have improved cameras and battery life, and support new AI capabilities. We could also see new third-party glasses integrations. As UploadVR recently pointed out, early versions of the Connect schedule for developers seemingly confirms that Meta is getting ready to give developers access to its smart glasses. Up to now, the Ray-Ban Meta and Oakley glasses have mostly been limited to apps within Meta’s ecosystem (with a few exceptions like Spotify and Audible). Allowing more developers to start experimenting with the platform could bring even more functionality to the existing lineup of glasses. Meta AI As with other recent years, AI will be a major theme throughout. Meta AI has a billion monthly users (something Zuckerberg will surely remind us of) and I’m expecting to see new features for Meta AI both on the company’s glasses and within its apps. Business Insider reports the company has been working on new lineup of non-English speaking “character-driven” bots for its apps. (Meta’s character-centric chatbots have also faced scrutiny, with the company recently blocking teens’ access to many user-generated characters amid growing safety concerns.) Outside of Meta’s chatbots, I’m hoping Zuckerberg will talk more about his vision to create “superintelligence.” As I wrote in July, his initial manifesto that outlined his vision was confusing at best. The CEO has recently reorganized Meta’s AI teams around the idea, and has been on a very expensive hiring spree to recruit executives and researchers for the effort. At the same time, Zuckerberg could use Connect to shore up expectations around its Llama models. The company’s larger Llama 4 model has been delayed and reports suggest Meta’s engineers have been struggling to improve it. There are other signs that Zuckerberg may be backing away from open-source AI. What about the metaverse? While the metaverse has taken somewhat of a backseat to AI in recent years, it wouldn’t be Connect without some VR-related news. In a recent Instagram post, Meta CTO Andrew Bosworth teased “metaverse software” updates related to Horizon Worlds at Connect. The company recently offered a preview to developers of its plan to bring AI-powered NPCs to the metaverse, and I expect we’ll hear more about how generative AI could help shape the metaverse. And while there are no new Quest headsets expected, we could hear more about those third-party VR headsets that will run Meta’s VR software. Last year, the company announced that ASUS, Lenovo and Xbox were working on Meta Horizon OS headsets. We haven’t heard too much about these devices since, but there was a leak earlier this year that suggested ASUS would be the first to launch, and that it would include face and eye tracking features. NEW: Details on the upcoming ASUS ROG VR headset running Meta Horizon OS. It is codenamed Tarius, and will likely be one of the first 3P Horizon OS HMDs to ship. It is planned to include Eye Tracking and Face Tracking. The displays will be QD-LCD with local dimming or µOLED. pic.twitter.com/K5pYxcBK4h — Luna (@Lunayian) January 12, 2025 Another intriguing possibility is an update on Meta’s holographic Codec avatars we got a glimpse of last year. While Meta’s current lineup of VR headsets don’t have the necessary face and eye-tracking sensors to support the tech, UploadVR suggests Meta could show off

Hades II is coming to Switch and Switch 2 on September 25

Supergiant has a thing for dropping its biggest Hades news at Nintendo Directs. Five years after launching the first game during a Nintendo stream, the developer struck again. The 1.0 version of Hades II is coming on September 25, for Switch and Switch 2. Of course, Hades II isn’t exactly new to PC players. It’s been in early access there for 16 months. Despite being a pre-release version, it has over 63,000 Steam reviews. Its reception averages “very positive” (and “overwhelmingly positive” for those written in English). The 1.0 edition promises not only the game’s console debut but its true ending. Only the Switch versions were covered in the Nintendo Direct (duh). But we already knew the PC and Mac editions were launching simultaneously with them. So, expect its Steam and Epic listings to be updated in short order. Like the original game, Hades II is likely a timed console exclusive. So, while it isn’t yet official, you can expect PlayStation and Xbox versions sometime down the road. According to Supergiant, Hades II will support 120 fps when the Switch 2 is in TV mode. That drops to 60 fps for Switch 2 in 1080p, while the original Switch can handle that same refresh rate at only 720p. Both Switch version will cross-save with the Steam and Epic versions as well.  The Hades sequel shifts the focus from Zagreus to his sister, Melinoë, princess of the underworld. She’s up against Chronos: the Titan of Time, father of Hades and bona fide asshole. Supergiant says the roguelike runs at a smooth 60 fps on the Switch 2. This article originally appeared on Engadget at https://www.engadget.com/gaming/hades-ii-is-coming-to-switch-and-switch-2-on-september-25-133511122.html?src=rss

Donkey Kong Bananza is getting a DLC expansion today

Donkey Kong Bananza, probably my favorite game of the year, is getting a paid expansion today called DK Island & Emerald Rush. As the title implies, you’ll get to explore the island where Donkey Kong hails from and visit a whole host of his friends while you’re at it. Naturally, there is more to explore and find there, but there’s also a whole new set of challenges once you’ve finished the main game story. That’s the titular Emerald Rush.  The timed missions involve you running around the island smashing as much green ore as you can get. As you go, smashing fossils you find unlocks various perks, which in turn help you amass more emeralds. Some of those perks act as multipliers on how much emerald you collect; others do things like make more treasure chests (that are naturally loaded with emeralds) appear. In somewhat roguelike fashion, your perks and skill reset after every run — but the location of things like fossils and Banandium Gems stay the same. So as you learn the levels, you’ll be able to further maximize your collection.  Emerald Rush mode isn’t limited to the new DK Island layer, either — it’ll be integrated into other layers in the main game. As with everything else in Donkey Kong Bananza, it looks like a pretty delightful time. The DLC is set to go live today, but it’s not up in the Nintendo eShop yet so its price remains a mystery. If you haven’t played the main game yet, Nintendo also released a demo that you can try later today, as well. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananza-is-getting-a-dlc-expansion-today-140016430.html?src=rss

Pokémon Pokopia looks like Animal Crossing for Pokémon fans and I’m here for it

In one of the most unexpected announcements of today’s Nintendo Direct, Game Freak revealed Pokémon Pokopia, a game that is clearly inspired by the Animal Crossing series. When Pokopia is released sometime next year, you’ll assume the role of a Ditto determined to make a comfortable home for their friends. This Ditto has assumed the form of a human, and as they meet new Pokémon, they’ll learn abilities they can use to transform their community. In turn, this work will lead to more Pokémon coming to live in your home. The game features a beautiful tilt-shift art style that is reminiscent of Pokémon’s third generation of games that debuted on the Game Boy Advance.  No word yet on an exact release date, but the game will be a Switch 2 exclusive.  This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-pokopia-looks-like-animal-crossing-for-pokemon-fans-and-im-here-for-it-141239467.html?src=rss