Following teen suicide, OpenAI explores automatic underage user restrictions

OpenAI is developing a system designed to automatically identify teen users and restrict their usage of ChatGPT. In a blog post published Tuesday, the company said the new experience would come with age-appropriate policies, including a block of graphic sexual content. “In cases of acute distress,” the system will also have the capability to contact law enforcement to ensure user safety. In scenarios where ChatGPT can’t definitively estimate the age of a user, it will default them to the new gated experience. OpenAI will provide a way for adult users to verify their age and unlock ChatGPT’s full capabilities. The company did not state when it plans to deploy the new systems.  The announcement follows the death of 16-year-old Adam Raine, the first teen believed to have committed suicide after ChatGPT allegedly helped him plan his death. In the immediate aftermath of the suicide, OpenAI promised to release controls designed to give parents and guardians more say over their teen’s usage of ChatGPT. On Tuesday, the company reiterated that those controls would arrive before the end of the month, and said they would include an additional feature that would give parents the ability to set hours where their child could not use ChatGPT. Separately, OpenAI published a letter from CEO Sam Altman detailing the company’s thinking on the issue. “We prioritize safety ahead of privacy and freedom for teens; this is a new and powerful technology, and we believe minors need significant protection,” Altman said. “We realize that these principles are in conflict and not everyone will agree with how we are resolving that conflict. These are difficult decisions, but after talking with experts, this is what we think is best and want to be transparent in our intentions.” This article originally appeared on Engadget at https://www.engadget.com/ai/following-teen-suicide-openai-explores-automatic-underage-user-restrictions-151948711.html?src=rss

YouTube just announced a bunch of AI tools for creators

YouTube held an event today aimed at creators and announced all kinds of new tools, many of which include AI in one way or another. Let’s get into some of the more interesting drops. There’s an AI tool that can automatically edit raw footage into a “compelling first draft.” It’ll create a video complete with “music, transitions and voiceover.” It’s being tested right now and should roll out in the coming weeks. The platform is also launching software that will automatically create voiceovers in English and Hindi. It’ll be available on the YouTube Create app and when making Shorts. It’s launching later in the year. Additionally, there’s software coming that turns the dialogue from videos into “catchy soundtracks” for Shorts. YouTube is also expanding Veo 3 integration in Shorts, so users can “easily turn any idea into high quality videos with sound, all from a text prompt.” It could already make short videos, but now it can add sound and the video quality should be better. The platform also promises “better prompt matching” and new tools that can animate characters or stylize Shorts in other ways. YouTube Studio is adding a “conversational AI partner” to help users get insight on traffic analytics and that type of thing. That’s rolling out right now. The event wasn’t just for AI. There’s a new collaboration feature that lets creators team up with up to four other people to make a video. This will increase discoverability by showing the footage to all audiences. It’ll be available globally in the next couple of weeks. The platform is also finally introducing A/B testing for titles, allowing up to three variants. This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-just-announced-a-bunch-of-ai-tools-for-creators-153341885.html?src=rss

Can-Am Origin electric motorcycle review: Good for a fun time, not a long time

It wasn’t until your average electric car started managing 200 miles on a charge that the buying populace started getting over their range anxiety. That means electric motorcycles, with ranges often measured in double digits, remain a bit of a tough sell for mass-market buyers.  The focus, then, seems to be “for a good time, not a long time,” and that’s very much the case of the Can-Am Origin. This $14,499 battery-powered dual-sport is a fun, flickable, go-anywhere two-wheeled smile factory that I sadly managed to run dry of electrons in under 45 miles.  Thankfully, there’s a lot more to the story than just that. Forward-looking Can-Am has been around since the early ’70s, offering a series of two-, three-, and four-wheeled vehicles, most focusing on extreme performance over extreme terrain. Since the very beginning, Can-Am has worked with Austrian engine gurus Rotax, and that trans-Atlantic partnership enters the EV age with the Origin, a dual-sport motorcycle from Can-Am built around a powertrain developed by Rotax. The result is an 8.9-kWh battery (about 10 percent the size of the one in a Tesla Model 3) serving as the core of a motorcycle built to be just as capable off-road as on. The Origin sits squarely in the dual-sport category of motorcycles, and its skinny, nobbily tires and wire wheels definitely fit that template, even if the single-sided swingarm with its integrated chain is a novelty in this segment.All of that is wrapped in just enough bodywork to give this thing a decidedly futuristic vibe, especially that upright fairing with the blunt, stacked headlight that makes this thing look like an escaped drone from Valve’s Portal series. My test bike had just a bit of color, the battery pack itself providing a splash of yellow to stand out from the otherwise dark frame and fairing, but the brightest part is actually the 10.25-inch LCD that serves as the cockpit. It even supports Apple CarPlay, in case you’re into that sort of thing. Brightness needed The LCD display is bright and easy to use.Tim Stevens for Engadget I’ve ridden a fair few electric motorcycles over the years, and many of them are cursed with dim LCDs that make it a struggle to see how fast I’m going on a sunny day. That’s not what you’d call safe. Thankfully, the Origin does not have that issue. The LCD here is not only massive but bright and crisp, and serves up a software interface that’s mostly intuitive and easy to use at a glance. My only complaint here is the giant warning disclaimer that pops up every single time you fire up the motorcycle. I suppose such a thing was inevitable, but it does take away some of the purity of the ride experience. But then the Origin isn’t afraid to throw out convention. The throttle is the best example of that. It actually twists both ways. Twist it in the traditional direction, pulling your hand towards yourself, and it, of course, applies throttle to the bike and accelerates you forward. But you can also twist the throttle away from you, which boosts the regenerative braking to the rear wheel. You can also toggle the bike into reverse mode, where that backwards throttle enables you to creep the bike backwards. That’s useful because at 412 pounds, the Origin is about 50 pounds heavier than a comparable dual-sport bike with an engine. The controls on the left grip.Tim Stevens for Engadget The motorcycle also features a bevy of controls on the left grip, starting with standard fare like headlight flasher, horn and turn signals. But there’s also a rocker switch for changing drive modes and navigating through menus, a button that cycles through various views on the display, and a back button in case you dig a little deeper in a menu than you meant. There’s even a full series of media controls. There’s a button to toggle the voice assistant on your phone, buttons for adjusting the volume of media playback and even buttons to skip forward and backward in your current playlist. Personally, I’m the kind of rider who likes to listen to the wind, my thoughts and the ominous sounds approaching SUVs driven by morons browsing TikTok. But if you have a riding playlist that you like to spin, you’ll have full control here. Ride time The saddle strikes a good balance between comfort and sport.Tim Stevens for Engadget I don’t often fit well on dual-sport machines. I stand six feet tall, but do it on disproportionately short legs. That usually leaves me tottering on tiptoes whenever riding an off-road-minded motorcycle. I cringed when the Origin rolled off a truck and into my life for the evaluation period, but I was pleasantly surprised to find I could straddle it with no problem. A 34-inch seat height enables me to stand flat-footed without having to break out platform boots, and on the go, I found the Origin’s ergonomics to fit me just about perfectly. The pegs are wide and grippy, so standing up on them is no problem, and while I’d probably prefer it if the bar stood a fraction of an inch taller, it was close to perfect whether sitting on or standing over the saddle.That saddle is a little on the narrow side compared to your average street motorcycle, but wider than those found on many dual-sport machines, striking a good balance between narrowness for standing and comfort for sitting. About the only complaint I had was wind buffeting. I generally prefer riding bikes without fairings, but somehow the wind coming off that big, wide display caused some awful turbulence on my helmet when seated in my usual riding position. The $175 optional windshield would be, for me, well worth it. And what’s it like to ride? This thing is a blast. At 47 horsepower and 53 pound-feet of torque, it’s far from the quickest electric motorcycle on the market, but it has plenty enough twist to beat everything on

The PS5 update that adds DualSense multi-device pairing rolls out soon

Starting on Wednesday, it’ll be much easier to switch between devices with your PlayStation controller. That’s when the PS5 update Sony promised in July begins rolling out. Jumping between your console and, say, Windows will be as simple as pressing a button combo. Up to this point, you’ve had to unpair and repair your DualSense controller each time. After installing tomorrow’s system update, it will only take a few steps to set up multi-device switching. With your DualSense controller powered off, press and hold the PS button and one of the action buttons. (That’s triangle, circle, cross or square.) Hold that combo for over five seconds. The light bar and touchpad LED will flash twice. From there, open the target device and pair the controller via Bluetooth settings. You can pair four slots: one each for triangle, circle, cross or square. After that, switching will be as easy as holding down the PS button and the device’s assigned action button. DualSense controllers are compatible with Windows, macOS, iOS, iPadOS, tvOS and Android. Tomorrow’s PS5 update also adds a new energy-saving mode. In system settings, you’ll find a new option called Power Saver. This option reduces your console’s energy consumption by scaling back performance for supported games. Games will need to be updated to support it. Death Stranding 2: On The Beach, Demon’s Souls, and Ghost of Yōtei will be first in line. I’m not sure how many people will want that tradeoff. Sony even went out of its way to stress that your games will still play the same unless you explicitly activate the feature. “If not enabled, or if games do not support the feature, the performance will not be scaled back and power consumption will not be reduced,” it wrote. But at least a new green-friendly option is there. The planet needs all the help it can get. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-update-that-adds-dualsense-multi-device-pairing-rolls-out-soon-165212075.html?src=rss

Disney, Warner Bros. Discovery and Universal file joint lawsuit against generative AI app Hailuo

Disney, Universal and Warner Bros. Discovery are teaming up on the latest blockbuster AI lawsuit, this time against Chinese company MiniMax, owner of Hailuo AI. The three mega-studios, which collectively represent over half of the US box office take, filed suit in California against the AI-powered image and video generation platform alleging that it “pirates and plunders Plaintiffs’ copyrighted works on a massive scale.” The lawsuit includes dozens of screenshots of infringing generated images that span the gamut of the various studios’ IP, from superheroes in the DC and Marvel universes to Star Wars, Minions and various other cartoons and animated films. Included in the suit are allegations that MiniMax not only failed to take reasonable actions to avoid infringement, but that the company actively engaged in and encouraged these infringing creations. The suit alleges a business model purposefully built around infringing on protected works whose defiance of US copyright law is “willful and brazen.” MiniMax markets the Hailuo AI app for iOS and Android as a “Hollywood studio in your pocket,” according to the suit, and advertisements for the platform explicitly invite users to create custom videos using protected works. Screenshots of these advertisements are included in the suit. Universal This is the latest in a string of high-profile lawsuits brought by media companies over AI-generated content. Earlier this month Warner Bros. Discovery sued the popular AI image generator Midjourney over similar claims, and Disney and Universal Studios filed a joint suit against it in June. Television and film aren’t the only industries to accuse AI companies of blatant copyright offenses, with the publishing world seeing its fair share of lawsuits. Anthropic, the AI company behind Claude, had just reached a $1.5 billion settlement in a class action case representing over 500,000 authors, though a judge just rejected the settlement. Apple is also facing a lawsuit alleging the company used pirated books to train its AI model. You can read the full complaint below: This article originally appeared on Engadget at https://www.engadget.com/ai/disney-warner-bros-discovery-and-universal-file-joint-lawsuit-against-generative-ai-app-hailuo-163819825.html?src=rss

Viking survival sim Valheim will finally come to the PS5 in 2026

The hit survival sim Valheim will be released for the PS5 in 2026, ending years of speculation. The year is all we got, as developer Iron Gate AB didn’t announce an actual release date. Still, it’s better than nothing. We do know that the PS5 version will feature full crossplay with all other platforms, so that’s good. Piktiv, a company that regularly assists Iron Gate with Valheim stuff, is working on the port so the main development team can focus its efforts on updates and DLC drops. To that end, there’s a massive expansion coming called Deep North that introduces a new biome. For the uninitiated, Valheim is a popular survival sim based on Norse mythology with a strong emphasis on cooperative play. Players team up to hunt, build bases, explore and take down bosses. It first popped up on Steam as an early access title at the beginning of 2021, where it became a bona-fide sensation. The game was released for Xbox Series X/S in 2023. There are no current plans for a Switch 2 version. This article originally appeared on Engadget at https://www.engadget.com/gaming/viking-survival-sim-valheim-will-finally-come-to-the-ps5-in-2026-170657288.html?src=rss

Early Access is the latest place where Steam is restricting games with mature themes

Valve has apparently updated its Steam Early Access policy to no longer accept games with what the company deems to be “mature themes.” As first reported by Gamesmarkt earlier this month, gaming studio Dammitbird, which develops the adult adventure game Heavy Hearts, was not allowed to put the title on Steam Early Access because of its content. Payment processors like Mastercard and Visa have been mounting a pressure campaign on video game marketplaces Steam and Itch.io to remove certain adults-only content since early summer. After taking down a game called No Mercy in April at the behest of payment processors and an Australian anti-porn organization, there has been a steady expansion in the application of these new policies. Steam, for its part, made some incredibly vague policy changes to appease the payment giants, adding a sweeping clause that promises to ban certain kinds of adults-only content before proceeding to remove hundreds of games. Itch.io made similar changes before removing more than 20,000 titles from its marketplace. Steam has removed hundreds of titles that we know of.  The apparent scope creep is of particular concern to small independent developers whose fairly innocuous games like VILE: Exhumed were banned from Steam and delisted from Itch.io. Exhumed is a mostly text-based game whose limited imagery and innuendo is worlds away from the sort of adult games that were first banned when this whole saga kicked off. Part of the problem is how card payments are policed. Stores like Steam and Itch.io don’t contract with Visa or Mastercard directly but with acquiring banks and processors that must enforce the card networks’ brand-safety and anti-trafficking rules. This can end up influencing how companies like PayPal work with Steam across different regions, depending on how banks in those areas are responding to the pressure exerted by Visa and Mastercard. The confusion will continue to cause consternation among developers and consumers alike until policies on these platforms are made clearer, or payment processors relieve some of the pressure by clarifying their own standards. Engadget has reached out to Valve for comment and will update if we hear back.  This article originally appeared on Engadget at https://www.engadget.com/gaming/early-access-is-the-latest-place-where-steam-is-restricting-games-with-mature-themes-190806818.html?src=rss

LG expands its line of xboom earbuds with two new models

LG just announced two new earbuds in its xboom line of audio products, following the launch of the xboom Buds in January. The xboom Buds Plus and Buds Lite (which seems like a relatively confusing name to beer drinkers) both hit store shelves sometime this month. The Buds Plus earbuds are filled with high-tech bells and whistles. These premium headphones boast adaptive EQ that continuously adjusts the sound profile in real time. This should ensure “optimal audio quality regardless of how the earbuds are worn.” The company says the design compensates for changes that would lead to signal degradation with other earbuds. LG They include ANC and a trio of microphones for making phone calls and the like. The charging case sanitizes the earbuds after each use with UV rays, with the company claiming that the process eliminates 99.9 percent of bacteria from the surface. This case also doubles as a Bluetooth transmitter, which is useful when enjoying some in-flight entertainment. It supports wireless charging, which is nice, with up to ten hours of playback per charge on the buds and 30 hours with the case. The Buds Lite earbuds have one advantage over the standard Buds and the Buds Plus. The battery lasts up to 11.5 hours per charge, with the case bringing that up to 35 hours. Otherwise, these are standard earbuds that offer “clear, balanced audio for music, calls and more.” They offer ANC, though a more streamlined version than with the Plus, and four customizable EQ modes. This allows users to “fine-tune their sound profile to match their preferences.” The Buds Lite ship with several different ear tips to accommodate multiple ear canal sizes. LG LG hasn’t revealed any pricing info on these products, but the original xboom Buds cost $109. It’s a safe bet the Buds Plus will cost more than that. Hopefully, the Buds Lite will cost a bit less. These are just the latest xboom-branded audio products. The company announced a trio of speakers at CES this year. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/lg-expands-its-line-of-xboom-earbuds-with-two-new-models-182220615.html?src=rss

New York details its plans for online age verification rules

Last year, New York joined the wave of states passing legislation aimed at protecting minors using the Internet, particularly social media. Governor Kathy Hochul signed the Stop Addictive Feeds Exploitation (SAFE) for Kids Act and the New York Child Data Protection Act in June 2024. Today, the state’s Attorney General Letitia James released more specifics about what the SAFE for Kids Act will entail in practice. Public comment is open until December 1 and the rules must be finalized within a year from that date. In particular, the rule will require online platforms to confirm the ages of users before showing them algorithmically-curated feeds or sending them notifications at night. The Attorney General’s approach allows sites to choose their method of age verification, as long as the approach “are shown to be effective and protect users’ data.” New York will also require an age confirmation method that does not rely on having a government-issued ID. There is also a component of parental consent in the SAFE for Kids Act. Minors must request a social media network to seek parental permission for accessing algorithmic feeds or receiving nighttime notifications. If parental consent is not granted, the platforms may not block minors from generally accessing their service or content. Both the minor and their parent may revoke their consent at any time. “The proposed rules released by my office today will help us tackle the youth mental health crisis and make social media safer for kids and families,” James said in the announcement. “This is an issue that affects all of us, and I encourage parents, educators, young people, industry groups, and others to review the proposed rules and submit a comment during the public comment period.” This article originally appeared on Engadget at https://www.engadget.com/social-media/new-york-details-its-plans-for-online-age-verification-rules-195223379.html?src=rss

Video of ‘Meta Ray-Ban Display’ glasses surfaces ahead of Connect

Meta’s smart glasses plans were already one of the worst kept secrets, as there have been more than a year of leaks and reports about its work to add a heads-up display to the product. Now, just days before their unveiling at Connect, a promotional video of the new frames seems to have leaked. The video, reported and reposted by UploadVR, shows the new “Meta Ray-Ban Display” frames as well as a new model of camera-enabled Oakley sunglasses. The clip mainly features the new Ray-Ban glasses, and shows a pair of black frames with clear lenses that look similar to the company’s previous Wayfarer frames.  Meta is adding two new pairs of glasses to its lineup.Screenshot The glasses also include a small display that’s able to show info like a map preview, chats with friends and information related to what you’re looking at. As reported, it also shows a dedicated wristband for the device. The video briefly shows someone swiping with their fingers in order to type out a reply to a message in a chat app.  The clip also shows a new pair of Oakley frames that don’t have a display. The sunglasses seem to be based on the company’s wraparound Sphaera frames and show a camera in the center directly over the nosepiece. That would line up with prior reporting about the glasses that suggested Meta planned to market the glasses to cyclists and other athletes. The latest Oakley Meta glasses will have a different camera placement.Screenshot A separate promotional video of the Sphaera sunglasses also cropped up on Monday. That video more clearly shows the placement of the camera in the center of the glasses, but doesn’t reveal what, if any, new features might be arriving with the device. UploadVR reports that both videos briefly appeared on Meta’s official YouTube channel as unlisted clips but were later removed. We’ve reached out to the company for comment.In the meantime, you can read more about the company’s new smart glasses lineup and what to expect at Connect here. Engadget will be reporting live from the event beginning September 17. Update, September 15, 2025, 2:56PM PT: Added info about a second video showing the Oakley sunglasses. This article originally appeared on Engadget at https://www.engadget.com/ar-vr/video-of-meta-ray-ban-display-glasses-surfaces-ahead-of-connect-194713365.html?src=rss